How To Repair Damaged Assets Fallout 4
In Fallout 4, the Sole Survivor can build objects within their own settlements at various sites effectually the Commonwealth. Inside those settlements, the workshop interface can be used to arts and crafts the objects too as identify and connect pre-fabricated structures and individual pieces such every bit walls, floors, and roofs. This customization allows the player character to construct their own dwelling base(s) as they desire.
Contents
- 1 Craftable
- 1.one Special
- i.two Structures
- ane.three Furniture
- i.iv Decorations
- 1.v Power
- 1.half-dozen Defense
- 1.7 Resource
- 1.8 Stores
- ane.9 Crafting Tables
- ane.10 Cages
- 1.eleven Raider
- 2 Crafting requirements
- 2.one Defence force
- 2.ane.i Guard posts
- 2.1.2 Turrets
- 2.1.three Traps
- two.2 Resources
- 2.two.i H2o
- 2.2.2 Food
- 2.2.3 Vault
- 2.2.four Miscellaneous
- 2.iii Power
- ii.3.1 Generators
- 2.3.ii Connectors & switches
- ii.3.3 Conduit
- two.iii.4 Lights
- ii.iii.5 Miscellaneous
- 2.3.6 Resource: Power
- 2.4 Unlockable settlement items
- two.5 Structures
- 2.6 Article of furniture
- ii.seven Decorations
- 2.eight Special
- 2.9 Stores and Shops
- 2.10 Cages (Wasteland Workshop)
- two.11 Arena (Wasteland Workshop)
- 2.one Defence force
- 3 References
Craftable
Special
| Object listing |
|---|
|
Structures
| Object list |
|---|
|
Furniture
| Object list |
|---|
|
Decorations
| Object listing |
|---|
|
Power
| Object list |
|---|
|
Defense
| Object listing |
|---|
|
Resources
| Object list |
|---|
|
Stores
| Object list |
|---|
|
Crafting Tables
| Object list |
|---|
|
Cages
| Object list |
|---|
|
Raider
| Object list |
|---|
|
Crafting requirements
Defense
Guard posts
| Name | Requirements | Components | Output | Form ID |
|---|---|---|---|---|
| Baby-sit post | Assigned settler | Steel (4) Wood (10) | ii defense | 001A90C4 |
| Guard tower | Assigned settler | Steel (6) Forest (12) | 2 defense force | 000192E0 |
| Control postal service | Assigned settler | Rubber (3) Steel (10) | ii defense | 2000519A |
| Security desk | Assigned settler | Steel (4) Wood (2) | 2 defense | twenty0011E2 |
| Guard post | Assigned settler | Steel (6) | ii defence force | 200011E6 |
Turrets
| Name | Requirements | Components | Output | Form ID |
|---|---|---|---|---|
| Machine gun turret | Circuitry (1) Gears (ii) Oil (2) Steel (8) | 5 defense | 000B3036 | |
| Heavy machinegun turret | Gun Nut rank 1 | Circuitry (2) Gears (2) Oil (4) Steel (x) | 8 defence force | 001167A8 |
| Light amplification by stimulated emission of radiation turret | 2 power Science! rank one | Aluminum (5) Circuitry (3) Fiber optics (4) Gears (2) Drinking glass (3) Nuclear material (2) Screw (three) Steel (five) | 8 defense | 0019A7F2 |
| Shotgun turret | 2 ability Gun Nut rank 2 | Aluminum (four) Circuitry (v) Gears (4) Oil (v) Screw (4) Steel (6) | eight defence | 0022B183 |
| Spotlight | 2 power | Circuitry (1) Gears (2) Drinking glass (2) Oil (one) Screw (ane) Steel (6) | 2 defense | 0022B18D |
| Spotlight - wall mounted | 1 power | Circuitry (1) Gears (2) Glass (2) Oil (ane) Screw (1) Steel (half dozen) | 2 defence force | ???????? |
| Heavy laser turret | 2 power Scientific discipline! rank 3 | Aluminum (7) Circuitry (4) Crystal (four) Cobweb optics (4) Gears (3) Nuclear fabric (4) Screw (4) Steel (three) | 12 defense | 0022B59D |
| Missile turret | 2 ability Gun Nut rank 3 | Aluminum (six) Circuitry (six) Gears (five) Oil (6) Screw (5) Steel (half dozen) | 15 defense | 0022B184 |
Traps
| Name | Requirements | Components | Output/Event | Form ID |
|---|---|---|---|---|
| Tesla arc | Power | Circuitry (i) Copper (3) Steel (2) | two defence Shoots electricity when powered upward. | 0020E881 |
| Trap door | Spiral (4) Steel (2) Wood (6) | Trap door opens when something steps on it. | twenty000C8C | |
| Radiations emitter | Power | Lead (2) Nuclear material (3) Screw (2) Steel (2) | two defense | 00145713 |
| Flamethrower trap | Power | Aluminum (4) Oil (6) Rubber (iv) Screw (ii) | 3 defence Shoots flame when powered upward. | 001FE35E |
| Powered bound trap | Ability | Aluminum (5) Circuitry (i) Spiral (3) Leap (2) Wood (2) | 1 defense When powered, impaling spikes are released. | ???????? |
| Bound trap | Aluminum (5) Screw (3) Jump (2) Wood (2) | 1 defence force Spring-loaded impaling trap. | ???????? | |
| Sawblade trap | Ability | Aluminum (ten) Circuitry (2) Gears (2) Bound (four) Wood (2) | two defense When powered, spinning blades motility across the runway. | ???????? |
| Spike trap | Physical (6) Gears (3) Bound (3) Steel (9) | 1 defense force Force per unit area plate with embedded spikes. | ???????? | |
| Stationary gun | 2 power | Ceramic (1) Circuitry (ane) Copper (2) Steel (3) Wood (ane) | 3 defense force Stationary mounted pipe gun which fires while powered. | twenty000BDA |
| Stationary paintball gun | 2 power | Ceramic (one) Circuitry (i) Copper (2) Steel (3) Forest (one) | Stationary mounted paintball gun which fires while powered. | twenty000D90 |
Resources
Water
| Name | Requirements | Components | Output | Form ID |
|---|---|---|---|---|
| Water pump | Can but be placed in dirt. | Concrete (1) Gears (one) Steel (4) | 3 water | 000DB83B |
| H2o pump - powered | iv power. Can only exist placed in clay. | Ceramic (ii) Copper (four) Oil (4) Rubber (viii) Screw (4) Steel (15) | 10 water | twenty000BAD |
| Water purifier | 2 power. Can only be placed in h2o. | Ceramic (2) Cloth (2) Copper (2) Oil (2) Rubber (5) Steel (ten) | 10 water | 0002058C |
| Water purifier - industrial | 5 ability Scientific discipline! rank 1. Tin only be placed in water. | Ceramic (2) Material (4) Copper (4) Oil (4) Rubber (10) Screw (6) Steel (20) | 40 h2o | 00119BBA |
Food
| Name | Requirements | Components | Output | Course ID |
|---|---|---|---|---|
| Carrot (Fallout 4) | Assigned settler (harvests up to 12 plants) Tin just be placed in clay | Carrot (i) | 0.5 food | ???????? |
| Corn (Fallout iv) | Corn (1) | 0.5 food | ???????? | |
| Corn (Fallout 4) (ii) | Corn (1) | 0.5 food | ???????? | |
| Gourd | Gourd (i) | 0.5 nutrient | ???????? | |
| Melon (Fallout four) | Melon (1) | 0.5 food | ???????? | |
| Mutfruit plant | Assigned settler (harvests up to 6 plants) Can merely be placed in dirt | Mutfruit (one) | i nutrient | ???????? |
| Razorgrain (Fallout 4) | Assigned settler (harvests up to 12 plants) Can simply be placed in dirt | Razorgrain (1) | 0.5 nutrient | 0000E004 |
| Razorgrain (Fallout 4) (two) | Razorgrain (i) | 0.five food | 0000E004 | |
| Tato plant | Tato (1) | 0.5 nutrient | 00088FAC | |
| Tato found (ii) | Tato (one) | 0.5 food | 00088FAC |
Vault
| Proper noun | Requirements | Components | Output | Form ID |
|---|---|---|---|---|
| Power Bike 1000 (Shock) | Assigned settler | Copper (4) Rubber (2) Screw (3) Steel (4) | 4 ability +i END (when used) 5% per day chance of settler death. | xx0049FC |
| Ability Cycle chiliad (Buffout) | Assigned settler | Buffout (four) Copper (4) Rubber (2) Spiral (3) Steel (four) | two power +one END (when used) 2% per day risk of settler death. | xx004BFB |
| Power Wheel thousand (Peaceful) | Assigned settler | Copper (4) Rubber (ii) Screw (3) Steel (four) | 2 power +1 END (when used) | xx004BFD |
| Phoropter (Subliminal) | 6 power Assigned settler | Aluminum (two) Circuitry (2) Glass (3) Nuclear fabric (5) Steel (4) | 15 happiness +ane PER (when used) two% per day chance of settler death. | twenty0053BB |
| Phoropter (Monitoring) | 3 power Assigned settler | Aluminum (two) Glass (3) Nuclear fabric (25) Steel (iv) | v happiness +i PER (when used) one% per day hazard of settler death. | xx0053BC |
| Phoropter (Eye care) | 3 ability Assigned settler | Aluminum (2) Glass (3) Nuclear material (ii) Steel (four) | 10 happiness +i PER (when used) | 200053BD |
| Soda fountain (Mood enhancer) | 2 power Assigned settler | Glass (3) Steel (vi) | 15 happiness | xx004F61 |
| Soda fountain (Ambition suppression) | ii power Assigned settler | Drinking glass (3) Steel (half-dozen) | five happiness one% per day chance of settler death. | xx004F60 |
| Soda fountain (Regular caffeination) | two power Assigned settler | Glass (iii) Steel (6) | v happiness | xx004F5F |
| Slot car (Indentured servitude) | 1 power | Circuitry (2) Gears (2) Plastic (3) Spiral (2) Steel (4) | 3 caps per settler +one LCK (when used) | 200053C2 |
| Slot motorcar (Customer profiling) | i power | Circuitry (2) Gears (2) Glass (two) Plastic (iii) Spiral (2) Steel (4) | 1 cap per settler 5 happiness +1 LCK (when used) | xx0053C3 |
| Slot machine (Lost acquirement) | 1 ability | Bottlecap (500) Circuitry (2) Gears (2) Plastic (iii) Spiral (two) Steel (4) | 15 happiness +ane LCK (when used) | xx0053C4 |
Miscellaneous
| Name | Requirements | Components | Output/Effect | Form ID |
|---|---|---|---|---|
| Garden plot | Fertilizer (ane) Wood (4) | Used for planting crops. | 20000D08 | |
| Scavenging station | Assigned settler | Steel (3) Wood (5) | Provides extra scavenging production at settlement. | 0008674C |
| Brahmin feed trough | Ceramic (eight) Steel (2) | Attracts Brahmin to settlement, and will tend to stay almost their feed trough. Produces 1 Fertilizer per day. | 000A46FB | |
| Bong | Steel (four) Wood (four) | Gathers nearby settlers when rung. | 000C01D0 | |
| Siren | one ability | Ceramic (iii) Copper (5) Prophylactic (1) Steel (9) | Alerts nearby settlers to danger when triggered. | 000C4444 |
| Fast travel target | Cloth (two) Rubber (one) | Only 1 per location. Moves the fast travel arrival point. | 001BDDBB | |
| Trade caravan postal service | Steel (one) Woods (four) | Attracts travelling merchants to settlement. | 00079305 | |
| Pillory | Assigned settler | Concrete (1) Wood (four) | "For those who deserve penalisation." | xx000AAD |
| Hairdresser chair | Assigned settler | Aluminum (two) Cloth (3) Steel (two) Wood (four) | Used to alter the player's hair fashion. +1 CHR (when used) | xx0052B5 |
| Surgery chair | Assigned settler | Aluminum (6) Antiseptic (4) Cloth (three) Forest (3) | Used to alter the histrion's facial details. | xx0052B6 |
Power
Generators
| Object | Requirements | Components | Output | Course ID |
|---|---|---|---|---|
| Generator - small | Ceramic (1) Copper (2) Gears (2) Rubber (ii) Steel (iv) | 3 ability | 00030386 | |
| Generator - medium | Ceramic (i) Copper (3) Gears (three) Rubber (iii) Screw (3) Steel (7) | 5 power | 00058837 | |
| Generator - large | Aluminum (12) Copper (10) Gears (6) Nuclear material (iii) Condom (4) Spiral (5) | 10 ability | 0011E2C5 | |
| Generator - windmill | Aluminum (ten) Copper (4) Gears (two) Steel (fifteen) | three ability | 00239530 | |
| Generator - fusion | Scientific discipline! rank 4 | Aluminum (25) Copper (xx) Crystal (8) Gears (12) Nuclear fabric (12) Prophylactic (2) Screw (10) | 100 ability | xx000CCE |
| Vault-Tec reactor | Aluminum (15) Ceramic (10) Copper (ten) Nuclear material (xl) Rubber (15) Steel (15) | 150 ability | xx00563F | |
| Vault-Tec super-reactor | Aluminum (30) Ceramic (15) Copper (20) Nuclear fabric (100) Rubber (30) Steel (xxx) | 500 power | xx005E71 |
Connectors & switches
| Object | Requirements | Components | Output/Effect | Class ID |
|---|---|---|---|---|
| Power pylon | Ceramic (one) Copper (2) Steel (one) Wood (2) | 0015D76F | ||
| Power pylon - big | Ability | Ceramic (three) Copper (four) Rubber (1) Steel (eight) | 00138BF6 | |
| Power conduit (flooring) | Ceramic (ii) Copper (2) Steel (2) | ???????? | ||
| Power conduit (wall) | Ceramic (2) Copper (2) Steel (2) | ???????? | ||
| Power conduit (ceiling) | Ceramic (2) Copper (two) Steel (2) | ???????? | ||
| Switched power pylon | Power | Ceramic (1) Copper (iii) Safe (ane) Steel (ii) Wood (ii) | ???????? | |
| Switched power pylon - big | Ability | Ceramic (3) Copper (5) Condom (1) Steel (9) | ???????? | |
| Switch | Ability | Copper (one) Rubber (i) Steel (2) | ???????? | |
| Pressure plate | Power | Copper (3) Spring (2) Steel (three) | 00146EB7 | |
| Laser tripwire (brusk) | Power Science! rank 1 | Crystal (ane) Fiber eyes (2) Fusion prison cell (half-dozen) Steel (iv) | Transmits power when disarmed. Requires a connected final to access additional functionality. | ???????? |
| Laser tripwire (wide) | Power Science! rank 1 | Crystal (1) Fiber eyes (2) Fusion cell (6) Steel (four) | Transmits ability when disarmed. Requires a continued terminal to access additional functionality. | ???????? |
| Delayed off switch | Power | Ceramic (1) Copper (2) Woods (ii) | Stops transmitting power later on a brusque delay. Requires a terminal to change the filibuster. | ???????? |
| Delayed on switch | Power | Ceramic (one) Copper (2) Wood (two) | Transmits power after a short delay. Requires a connected terminal to alter the delay. | ???????? |
| Interval switch | Power | Ceramic (1) Copper (two) Wood (ii) | Switches on and off repeatedly. Requires a connected final to change the on/off intervals. | ???????? |
| Firing target pulse | Power | Ceramic (ane) Circuitry (1) Copper (2) Steel (3) Wood (1) | Switches power on briefly when struck. | ???????? |
| Firing target toggle | Power | Ceramic (i) Circuitry (1) Copper (2) Steel (3) Wood (ane) | Switches power on or off each time it is struck. | ???????? |
| Power counter | Ability | Ceramic (ane) Copper (1) Steel (ii) Wood (one) | Transmits power briefly subsequently cycling power 10 times. Requires a connected terminal to change the max count. | ???????? |
| Vault power conduit | Ceramic (ii) Copper (2) Steel (two) | Tin can exist snapped on to Vault structures to transmit ability from them. | ???????? | |
| Power conduit (flooring) | Ceramic (1) Copper (2) Steel (one) | ???????? | ||
| Ability conduit (wall) | Ceramic (1) Copper (2) Steel (1) | ???????? | ||
| Power conduit (ceiling) | Ceramic (1) Copper (2) Steel (1) | ???????? |
Conduit
| Object | Components | Output/Effect | Form ID |
|---|---|---|---|
| Conduit junction (4-point) | Copper (1) Rubber (1) Steel (2) | ???????? | |
| Conduit junction (3-betoken) | Copper (i) Rubber (1) Steel (2) | ???????? | |
| Conduit junction (2-betoken corner) | Copper (ane) Rubber (i) Steel (2) | ???????? | |
| Conduit junction (2-bespeak directly) | Copper (ane) Rubber (ane) Steel (2) | ???????? | |
| Conduit junction (4-point west/ wire connector) | Copper (1) Condom (i) Steel (ii) | ???????? | |
| Conduit junction (3-point w/ wire connector) | Copper (1) Rubber (1) Steel (2) | ???????? | |
| Conduit junction (2-point corner w/ wire connector) | Copper (i) Condom (1) Steel (2) | ???????? | |
| Conduit junction (2-point direct w/ wire connector) | Copper (1) Rubber (1) Steel (2) | ???????? | |
| Conduit junction (1-point w/ wire connector) | Copper (ane) Condom (1) Steel (2) | ???????? | |
| Conduit - power radiator (1-point) | Copper (1) Condom (1) Steel (2) | Emits radiant power | ???????? |
| Conduit light (4-point) | Copper (ane) Safe (1) Steel (ii) | ???????? | |
| Conduit (short-length) | Copper (one) Prophylactic (1) Steel (ii) | ???????? | |
| Conduit (medium-length) | Copper (1) Safety (1) Steel (ii) | ???????? | |
| Conduit (long-length) | Copper (i) Safe (1) Steel (2) | ???????? | |
| Conduit (curved curve) | Copper (one) Condom (1) Steel (2) | ???????? | |
| Conduit (long-curved curve) | Copper (1) Condom (1) Steel (2) | ???????? | |
| Conduit (short-curved curve) | Copper (i) Rubber (i) Steel (ii) | ???????? | |
| Conduit (vertical flooring-to-ceiling) | Copper (1) Prophylactic (1) Steel (2) | ???????? | |
| Conduit - wall laissez passer-through (vertical floor-to-ceiling westward/ wire connector) | Copper (1) Rubber (one) Steel (ii) | ???????? | |
| Conduit (long vertical floor-to-ceiling) | Copper (one) Safe (1) Steel (2) | ???????? | |
| Conduit - wall pass-through (long vertical floor-to-ceiling w/ wire connector) | Copper (one) Rubber (1) Steel (ii) | ???????? | |
| Conduit junction (4-point ceiling w/ wire connector) | Copper (one) Rubber (1) Steel (2) | ???????? | |
| Conduit junction (3-point ceiling w/ wire connector) | Copper (ane) Prophylactic (1) Steel (two) | ???????? | |
| Conduit junction (2-point ceiling corner westward/ wire connector) | Copper (1) Rubber (one) Steel (2) | ???????? | |
| Conduit junction (2-indicate ceiling straight due west/ wire connector) | Copper (1) Rubber (1) Steel (2) | ???????? | |
| Conduit junction (1-betoken ceiling w/ wire connector) | Copper (1) Rubber (1) Steel (2) | ???????? | |
| Conduit - ability radiator (ane-point ceiling) | Copper (1) Rubber (ane) Steel (ii) | Emits radiant power | ???????? |
| Conduit light (four-bespeak ceiling) | Copper (1) Safety (1) Steel (2) | ???????? | |
| Conduit switch (3-indicate) | Copper (i) Safe (one) Steel (two) | ???????? |
Lights
| Object | Requirements | Components | Form ID |
|---|---|---|---|
| Lightbulb | Radiant power | Copper (1) Glass (one) Steel (2) | 000560DF |
| Industrial wall light | Radiant power | Copper (i) Glass (1) Steel (2) | ???????? |
| Muzzle wall light | Radiant power | Copper (one) Glass (ane) Steel (ii) | ???????? |
| Construction calorie-free | 1 power | Copper (i) Drinking glass (ii) Steel (4) | 000D38D4 |
| Street light | 1 power | Copper (2) Glass (2) Steel (20) | ???????? |
| Street light (two) | 1 ability | Copper (2) Drinking glass (ii) Steel (20) | ???????? |
| Street light (3) | i power | Copper (two) Glass (2) Steel (20) | ???????? |
| Traffic light | Radiant power | Copper (2) Glass (2) Steel (4) | ???????? |
| Table lamp blue | Radiant power | Ceramic (1) Copper (i) Glass (1) Steel (ii) | ???????? |
| Yellow table lamp | Radiant power | Ceramic (1) Copper (1) Glass (one) Steel (2) | ???????? |
| Ceiling light | Radiant power | Copper (1) Drinking glass (1) Steel (ii) | ???????? |
| Wall light | Radiant power | Copper (one) Glass (ane) Steel (2) | ???????? |
| Wall light (ii) | Radiant power | Copper (i) Glass (1) Steel (2) | ???????? |
| Fancy wall light | Radiant ability | Copper (i) Glass (1) Steel (two) | ???????? |
| Fancy wall light (2) | Radiant ability | Copper (1) Glass (i) Steel (ii) | ???????? |
| Cord of lights | Radiant power | Copper (1) Glass (1) Steel (2) | ???????? |
| Ceiling fan | Radiant power | Copper (1) Gears (1) Glass (1) Steel (two) Forest (one) | ???????? |
| Fluorescent calorie-free | Radiant power | Copper (ane) Glass (1) Steel (two) | ???????? |
| Lamp | Radiant ability | Copper (1) Glass (1) Steel (2) | ???????? |
| Subway low-cal | Radiant power | Copper (i) Glass (1) Steel (ii) | ???????? |
| Track light | Radiant power | Copper (one) Glass (1) Steel (2) | ???????? |
| Track light (two) | Radiant power | Copper (1) Glass (1) Steel (2) | ???????? |
| Rails light basis | Radiant ability | Copper (1) Glass (1) Steel (2) | ???????? |
| Lamp (2) | Picket Fences #2 Radiant ability | Copper (1) Drinking glass (1) Steel (ii) | ???????? |
| Lamp (3) | Picket Fences #2 Radiant ability | Copper (1) Glass (ane) Steel (2) | ???????? |
| Lamp (4) | Lookout Fences #2 Radiant power | Copper (1) Glass (1) Steel (2) | ???????? |
| Lamp (5) | Picket Fences #2 Radiant power | Copper (1) Glass (1) Steel (2) | ???????? |
| Lamp (half-dozen) | Sentinel Fences #ii Radiant power | Copper (1) Glass (1) Steel (ii) | ???????? |
| Lamp (7) | Sentinel Fences #2 Radiant power | Copper (one) Glass (1) Steel (2) | ???????? |
| Lamp (8) | Spotter Fences #2 Radiant ability | Copper (1) Glass (1) Steel (2) | ???????? |
| Lamp (nine) | Sentry Fences #two Radiant power | Copper (i) Glass (ane) Steel (2) | ???????? |
| Lamp (10) | Picket Fences #ii Radiant power | Copper (1) Glass (1) Steel (2) | ???????? |
| Lamp (11) | Picket Fences #two Radiant ability | Copper (1) Glass (1) Steel (two) | ???????? |
| Lamp (12) | Sentry Fences #ii Radiant power | Copper (1) Glass (1) Steel (2) | ???????? |
| Mirror brawl | Radiant power | Copper (1) Glass (6) Steel (2) | ???????? |
| Street light (2) | Radiant power | Copper (2) Glass (ii) Steel (vi) | ???????? |
| Street light (3) | Radiant power | Copper (2) Glass (ii) Steel (6) | ???????? |
| Street lite (4) | Radiant ability | Copper (two) Glass (2) Steel (6) | ???????? |
| Street lite (5) | Radiant power | Copper (ii) Drinking glass (2) Steel (6) | ???????? |
| Strobe light | Radiant ability Science! rank 1 | Circuitry (i) Copper (1) Glass (1) Steel (2) | ???????? |
| Wall calorie-free - white | Radiant power | Copper (1) Glass (1) Steel (one) | ???????? |
| Wall calorie-free - red | Radiant power | Copper (1) Drinking glass (i) Steel (i) | ???????? |
| Wall lite - green | Radiant ability | Copper (1) Glass (1) Steel (1) | ???????? |
| Fluorescent ceiling lite | Radiant power | Copper (ane) Glass (ane) Steel (one) | ???????? |
| Fluorescent ceiling light (ii) | Radiant power | Copper (i) Glass (i) Steel (2) | ???????? |
| Fluorescent ceiling light (3) | Radiant power | Copper (one) Glass (one) Steel (2) | ???????? |
| Fluorescent ceiling light (iv) | Radiant ability | Copper (1) Glass (ane) Steel (2) | ???????? |
| Fluorescent ceiling light (5) | Radiant power | Copper (one) Glass (ane) Steel (2) | ???????? |
| Fluorescent wall lite | Radiant ability | Copper (i) Glass (1) Steel (2) | ???????? |
| Fluorescent wall light (2) | Radiant power | Copper (i) Glass (1) Steel (2) | ???????? |
Miscellaneous
| Object | Requirements | Components | Output/Effect | Form ID |
|---|---|---|---|---|
| Recruitment radio beacon | ane power | Ceramic (3) Circuitry (2) Copper (6) Crystal (2) Rubber (1) Steel (x) | Attracts new settlers to your settlement when turned on. | 0002A193 |
| Terminal | i power | Aluminum (4) Circuitry (ii) Copper (2) Rubber (two) | Access additional functionality on connected objects. | ???????? |
| Lightbox | 1 power | Copper (1) Drinking glass (1) Steel (2) | Requires a continued terminal to access boosted functionality. | 000001F7 |
| Lightbox (modest) | Radiant power | Copper (one) Drinking glass (ane) Steel (two) | Requires a connected terminal to access additional functionality. | 001101DC |
| Vault-Tec Population Management Organization | one power | Aluminum (4) Circuitry (2) Copper (2) Safety (two) | Manages settler tasks and tracks the location of available companions. Access additional functionality on connected objects. | xx003CF4 |
| Pitching machine | 3 power | Copper (1) Safety (ii) Bound (1) Steel (iii) Wood (i) | Launches small objects from its inventory when powered. | xx000A1E |
| Junk mortar | Power | Steel (8) | Fires objects dropped within it when powered. | xx000C25 |
| Firework mortar | Power | Asbestos (1) Steel (ii) Woods (2) | Launches firework shells when powered. | twenty0008CE |
| Firework mortar (angled) | Power | Asbestos (1) Steel (ii) Woods (two) | Launches firework shells when powered. | xx000A48 |
| Hoop switch | Power | Copper (2) Steel (10) | Switches power on briefly when triggered. | xx?????? |
| Hoop switch (wall-mounted) | Power | Copper (two) Steel (4) | Switches power on briefly when triggered. | xx?????? |
| Powered speaker | 1 power | Circuitry (one) Copper (1) Steel (2) Wood (1) | Plays a musical tone when powered. Requires a connected terminal to change the pitch. | ???????? |
| Powered speaker (pulse vibrato) | ane power | Circuitry (1) Copper (i) Steel (two) Wood (1) | Plays a musical tone when powered. Requires a connected terminal to change the pitch. | xx?????? |
| Powered speaker (sine) | ane power | Circuitry (i) Copper (ane) Steel (two) Wood (1) | Plays a musical tone when powered. Requires a connected terminal to change the pitch. | xx?????? |
| Powered speaker (foursquare) | i power | Circuitry (1) Copper (i) Steel (2) Forest (ane) | Plays a musical tone when powered. Requires a connected concluding to alter the pitch. | 20?????? |
| Powered speaker (triangle) | ane power | Circuitry (1) Copper (1) Steel (2) Woods (1) | Plays a musical tone when powered. Requires a connected terminal to change the pitch. | 20?????? |
| Powered speaker (blip) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) | Plays an issue when powered. Requires a continued final to alter the sound. | xx?????? |
| Powered speaker (explosions) | 1 power | Circuitry (1) Copper (1) Steel (two) Wood (1) | Plays an effect when powered. Requires a connected terminal to change the sound. | xx?????? |
| Powered speaker (percussion) | 1 power | Circuitry (1) Copper (i) Steel (2) Wood (1) | Plays an consequence when powered. Requires a connected terminal to change the sound. | xx?????? |
| Cycling light | 1 power | Copper (1) Glass (one) Steel (ii) | Requires a connected terminal to access boosted functionality. | xx?????? |
| Oversized Nixie tube | Power | Ceramic (1) Copper (four) Steel (1) | xx000E8B | |
| Decontamination arch | 2 power | Aluminum (eight) Circuitry (4) Copper (four) Fiber optics (half-dozen) Safe (5) | Clears radiations impairment when powered. | xx000C03 |
Resources: Ability
| Type | Name | Requirements | Components | Output | Form ID |
|---|---|---|---|---|---|
| Generators | Generator - small | – | 1x Ceramic 2x Copper 2x Gears 4x Steel 2x Rubber | 3 | ???????? |
| Generator - medium | – | 1x Ceramic 3x Copper 3x Gears 3x Spiral 7x Steel 3x Rubber | 5 | ???????? | |
| Generator - large | Scientific discipline! rank i | 12x Aluminum 10x Copper 6x Gears 3x Nuclear material 5x Spiral 4x Safety | 10 | ???????? | |
| Generator - windmill | – | 10x Aluminum 4x Copper 2x Gears 15x Steel | three | 00239530 | |
| Generator - fusion | Science! rank 4 | 25x Aluminum 20x Copper 2xCrystal 12x Gears 12x Nuclear material 10x Screw 2x Rubber | 100 | twenty000CCE | |
| Connectors & switches | Power pylon | – | 1x Ceramic 2x Copper 1x Steel 2x Woods | – | ???????? |
| Power pylon - large | Power connectedness | 3x Ceramic 4x Copper 1x Rubber 8x Steel | – | ???????? | |
| Power conduit | – | 2x Ceramic 2x Copper 2x Steel | – | ???????? | |
| Switched power pylon | Power connection | 1x Ceramic 3x Copper 1x Rubber 2x Steel 2x Wood | – | ???????? | |
| Switched power pylon - large | Power connection | 3x Ceramic 5x Copper 1x Rubber 9x Steel | – | ???????? | |
| Switch | Power connectedness | 1x Copper 2x Steel 1x Safety | – | ???????? | |
| Pressure plate | Power connexion | 3x Copper 2x Spring 3x Steel | – | ???????? | |
| Light amplification by stimulated emission of radiation tripwire | Power connection | 1x Crystal 2x Fiber optics 6x Fusion prison cell 4x Steel | – | ???????? | |
| Delayed off switch | Power connection | 1x Ceramic 2x Copper 2x Wood | – | ???????? | |
| Delayed on switch | Power connection | 1x Ceramic 2x Copper 2x Forest | – | ???????? | |
| Interval switch | Ability connection | 1x Ceramic 2x Copper 2x Wood | – | ???????? | |
| Power counter Briefly transmits ability later cycling power x times. Used to create automated and timed systems. | Power connection | 1x Ceramic 1x Copper 2x Steel 1x Woods | – | ???????? | |
| Lights | Structure light | 1 power | 1x Copper 2x Glass 4x Steel | – | ???????? |
| Miscellaneous | Recruitment Radio Beacon | 1 ability | 3x Ceramic 2x Circuitry 6x Copper 2x Crystal 1x Rubber 10x Steel | – | ???????? |
| Final | 1 power Hacker Rank one | 4x Aluminum 2x Circuitry 2x Copper 2x Rubber 2x Screw | – | ???????? | |
| Lightbox | i ability | 1x Copper 1x Glass 2x Steel | – | ???????? | |
| Lightbox | 1 power | 1x Copper 1x Glass 2x Steel | – | xx?????? | |
| Powered Speaker | one ability | 1x Circuitry 1x Copper 2x Steel 1x Forest | – | ???????? | |
| Cycling Light | 1 power | 1x Copper 1x Glass 2x Steel | – | 20?????? | |
| Oversized Nixie Tube | ane ability | 6x Ceramic 1x Copper 2x Steel | – | twenty?????? | |
| Decontamination Curvation | one power | 8x Aluminum 4x Circuitry 4x Copper 6x Fiber optics 5x Condom | – | xx?????? |
Unlockable settlement items
Structures
| Fabric | Category | Proper noun | Components | Form ID |
|---|---|---|---|---|
| Forest | Prefabs | Corner | 15x Wood 12x Steel | ???????? |
| Corner [extended] | 20x Wood 15x Steel | ???????? | ||
| Floor and roof | 10x Wood 10x Steel | ???????? | ||
| Floor and roof [slanted roof] | 10x Forest 10x Steel | ???????? | ||
| Hallway | 12x Wood 10x Steel | ???????? | ||
| Hallway terminate | 14x Wood 10x Steel | ???????? | ||
| Big shack | 40x Wood 20x Steel | ???????? | ||
| Pocket-size shack | 30x Forest 20x Steel | ???????? | ||
| Wall and roof | 12x Forest 10x Steel | ???????? | ||
| Wall and roof [extended] | 16x Wood 10x Steel | ???????? | ||
| Floors | Shack floor | 8x Wood 2x Steel | ???????? | |
| Shack flooring [2] | 7x Wood 2x Steel | ???????? | ||
| Shack foundation | 12x Wood 3x physical | ???????? | ||
| Shack foundation [2] | 12x Forest 3x concrete | ???????? | ||
| Shack stairwell | 12x Wood 2x Steel | ???????? | ||
| Shack upper floor | 8x Wood 2x Steel | ???????? | ||
| Floor - modest | 3x Wood 1x Steel | ???????? | ||
| Floor - modest [ii] | 3x Wood 1x Steel | ???????? | ||
| Floor - small [three] | 3x Wood 1x Steel | ???????? | ||
| Flooring - small [iv] | 3x Wood 1x Steel | ???????? | ||
| Flooring - modest [five] | 3x Forest 1x Steel | ???????? | ||
| Walls | Shack wall | 3x Wood 4x Steel | ???????? | |
| Shack wall - doorway | 5x Wood 4x Steel | ???????? | ||
| Shack wall - outer cap | 4x Wood 9x Steel | ???????? | ||
| Shack wall corner [exterior] | 12x Wood 8x Steel | ???????? | ||
| Shack wall corner [inside] | 5x Wood 8x Steel | ???????? | ||
| Shack wall corner [inside 2] | 6x Wood 3x Steel | ???????? | ||
| Shack wall and roof | 5x Wood 4x Steel | ???????? | ||
| Shack wall and roof [ii] | 4x Wood 4x Steel 2x cloth | ???????? | ||
| Wall | 8x Wood 5x Steel | ???????? | ||
| Wall [2] | 5x Wood 9x Steel | ???????? | ||
| Wall [3] | 8x Forest 5x Steel | ???????? | ||
| Wall [four] | 5x Wood 9x Steel | ???????? | ||
| Wall [5] | 8x Wood 5x Steel | ???????? | ||
| Wall [6] | 8x Forest 5x Steel | ???????? | ||
| Wall [vii] | 8x Forest 5x Steel | ???????? | ||
| Wall [8] | 5x Woods 9x Steel | ???????? | ||
| Wall - corner | 7x Wood 3x Steel | ???????? | ||
| Wall - corner [ii] | 10x Forest 4x Steel | ???????? | ||
| Wall - corner [3] | 10x Wood 4x Steel | ???????? | ||
| Wall - corner [4] | 7x Wood 3x Steel | ???????? | ||
| Wall - corner [5] | 10x Wood 4x Steel | ???????? | ||
| Wall - corner [six] | 7x Wood 3x Steel | ???????? | ||
| Wall - end | 4x Wood 1x Steel | ???????? | ||
| Wall - end [2] | 4x Forest 1x Steel | ???????? | ||
| Wall - small | 8x Wood 2x Steel | ???????? | ||
| Wall - small-scale [two] | 8x Wood 2x Steel | ???????? | ||
| Wall - minor [3] | 8x Wood 2x Steel | ???????? | ||
| Wall - small [4] | 4x Forest 9x Steel | ???????? | ||
| Wall - minor [five] | 4x Forest 9x Steel | ???????? | ||
| Roofs | Shack roof | 4x Wood 6x Steel | ???????? | |
| Miscellaneous | Door | 3x Wood 3x Steel 1x Spiral | ???????? |
Furniture
| Category | Name | Components | Course ID |
|---|---|---|---|
| Beds | Bed | 4x steel 5x cloth 1x screw | ???????? |
| Mattress (Fallout 4) | 5x fabric | ???????? | |
| Chairs | Airplane seat (triple) | 8x cloth 5x aluminum 2x spiral | ???????? |
| Airplane seat (double) | 6x cloth 4x aluminum 2x spiral | ???????? | |
| Airplane seat (single) | 4x cloth 3x aluminum 1x screw | ???????? | |
| Chair | 4x Wood 4x cloth | ???????? | |
| 4x Forest 2x cloth | ???????? | ||
| Containers | Cabinet | 3x Screw 2x Steel | ???????? |
| Shelves | Mag rack | 1x Screw 4x Steel | ???????? |
| Bookcase | 3x Forest 1x Steel | ???????? |
Decorations
| Blazon | Category | Name | Components | Course ID |
|---|---|---|---|---|
| Wall decorations | Mounted creatures | Various animals | 1x Wood 2x textile various animal parts | ???????? |
| Flags | U.S. Flag Minutemen flag Railroad flag Found flag Alliance of Steel flag | 5x fabric | ???????? | |
| Flooring coverings | Flooring mats | 2x cloth 1x safety | ???????? | |
| Miscellaneous | Ice maker | 4x Steel 1x Safety | ???????? | |
| Doghouse | 3x Wood 1x Steel | ???????? | ||
Special
| Category | Name | Requirements | Components | Output | Course ID |
|---|---|---|---|---|---|
| Special | Artillery piece | 1 Person | 4x Oil 4x Screw 6x Gears 5x Spring 16x Steel 4x Concrete 4x Woods | half-dozen Defense | ???????? |
| Special | Mama Murphy's chair | ? | ? | ? | ???????? |
| Special | Beam emitter | ? | ? | ? | ???????? |
| Special | Control console | ? | ? | ? | ???????? |
| Special | Reflector platform | ? | ? | ? | ???????? |
| Special | Relay dish | ? | ? | ? | ???????? |
| Special | Eyebot pod | half-dozen power | 2x Copper 4x Circuitry 6x Aluminum 2x Fiber optics 2x Nuclear material | xx003ECA | |
| Special | Robot workbench | 6x Gears 4x Oil 4x Spiral 4x Plastic 12x Aluminum 6x Fiberglass 3x Circuitry 4x Nuclear cloth | xx001F16 |
Stores and Shops
Stores are shops where the Sole Survivor can purchase, sell and barter items. The stores must have a settler assigned to let trading and passive production of caps. Passive production of caps is capped at a maximum of l/day per settlement. Caps values given here are indicative, and volition vary slightly each time the inventory is refreshed. Some caps values listed here may include the effect of the Speech communication bobblehead (+100 caps). For more information encounter the article on stores.
| Shop Type | Materials | Perk Req. | Business Hours | Caps | Medical | Aid | Ammo | Dress | Misc | Weapons | Junk | Skilful Trader |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Trader stand | 300 Bottlecap, iii Steel, 5 Wood 1 Settler | Local Leader 2 | 8am - 8pm | 226 | ||||||||
| Trader shop | 600 Bottlecap, iii Steel, 5 Wood 1 Settler | Local Leader 2 | 24hrs | 258 | ||||||||
| Trading emporium¹ | 1500 Bottlecap, 3 Steel, 5 Wood one Settler | Cap Collector ii Local Leader 2 | 7am - 10pm | 239 | Tina De Luca, Trader Rylee, Vault-Tec rep | |||||||
| Armor stand up | 500 Bottlecap, three Steel, 5 Wood 1 Settler | Local Leader | 24hrs | |||||||||
| Armor shop | thou Bottlecap, 3 Steel, five Wood one Settler | Local Leader 2 | 8am - 8pm | 390 | ||||||||
| Armor emporium¹ | 3000 Bottlecap, three Steel, v Wood 1 Settler | Cap Collector 2 Local Leader two | 7am - 10pm | 344 | The Scribe | |||||||
| Weapons stand | 500 Bottlecap, three Steel, 5 Woods 1 Settler | Local Leader 2 | 8am - 8pm | 254 | ||||||||
| Weapons shop | 1000 Bottlecap, 3 Steel, v Forest 1 Settler | Local Leader 2 | 24hrs | |||||||||
| Weapons emporium¹ | 3000 Bottlecap, three Steel, five Woods ane Settler | Cap Collector 2 Local Leader 2 | 7am - 10pm | 347 | Smiling Larry | |||||||
| Food & drink stand up | 250 Bottlecap, three Steel, v Forest one Settler | Local Leader 2 | 24hrs | 242 | ||||||||
| Food & drinkable store² | 500 Bottlecap, iii Steel, v Woods 1 Settler | Local Leader ii | 24hrs | 240 | ||||||||
| Food & drink eating place¹ | 1500 Bottlecap, three Steel, v Wood i Settler | Cap Collector ii Local Leader 2 | 7am - 10pm | 128 | Ron Staples | |||||||
| First help station | 600 Bottlecap, 3 Steel, 5 Woods ane Settler | Local Leader 2 Medic ane | 8am - 8pm | 522 | ||||||||
| Clinic shop | 1200 Bottlecap, three Steel, 5 Woods ane Settler | Local Leader two Medic 1 | 8am - 8pm | 243 | ||||||||
| Surgery centre¹ | 1800 Bottlecap, three Steel, 5 Wood 1 Settler | Local Leader two Medic 1 | 7am - 10pm | 352 | Doc Anderson | |||||||
| Wear stand | 200 Bottlecap, 3 Steel, 5 Wood 1 Settler | Local Leader two | 8am - 8pm | 251 | ||||||||
| Wearable shop | 400 Bottlecap, 3 Steel, five Forest ane Settler | Local Leader 2 | 8am - 8pm | 131 | ||||||||
| Clothing emporium¹ | 1000 Bottlecap, 3 Steel, five Wood 1 Settler | Cap Collector 2 Local Leader ii | 7am - 10pm | 141 | Anne Hargraves |
- ¹Adding the advisable expert trader will unlock the level iv merchant.
- ²Can also be labelled 'Bar' depending on localization.
- In the Far Harbor add-on, medical stores do not provide medical services
Cages (Wasteland Workshop)
| Muzzle Size | Name | Build Requirements | Repair Requirements | Power Requirements | Scrap | Form ID |
|---|---|---|---|---|---|---|
| Small | True cat cage | 6x Steel 1x Copper 2x softshell mirelurk meat | 1x steel 1x softshell mirelurk meat | 1 | 3x steel 1x softshell mirelurk meat | xx00081D |
| Dog muzzle | 6x Steel 1x Copper 3x canned dog food | 1x steel 1x canned dog nutrient | ane | 3x steel 1x canned domestic dog food | 20000813 | |
| Mole rat muzzle | 6x Steel 1x Copper 4x radroach meat | 1x steel 1x radroach meat | 1 | 3x steel 2x radroach meat | twenty000837 | |
| Mutant hound cage | 6x Steel 1x Copper 2x brahmin meat | 1x steel 1x brahmin meat | 1 | 3x steel 1x brahmin meat | xx000C80 | |
| Medium | Feral ghoul cage | 10x Steel 2x Copper 4x mongrel dog meat | 1x steel 1x copper 1x mongrel dog meat | i | 5x steel 2x mongrel dog meat | 20000833 |
| Gorilla cage [1] [2] | 16x Steel 4x Copper 4x Gears 5x wild mutfruit | 1x steel 1x copper 1x gears 1x wild mutfruit | 1 | 8x steel 1x copper 1x gears 2x wild mutfruit | xx000978 | |
| Gunner cage | 10x Steel 2x Copper 500x bottle caps | 1x steel 1x copper 50x canteen caps | 1 | 5x steel 250x bottle caps | xx00081A | |
| Insect muzzle | 10x Steel 2x Copper 4x mole rat meat | 1x steel 1x copper 1x mole rat meat | ane | 5x steel 2x mole rat meat | xx000844 | |
| Raider cage | 10x Steel 2x Copper 6x jet | 1x steel 1x copper 1x jet | i | 5x steel 3x jet | xx000810 | |
| Super mutant muzzle | 10x Steel 2x Copper 5x brahmin meat | 1x steel 1x copper 1x brahmin meat | ane | 5x steel 2x brahmin meat | 2000080E | |
| Large | Brahmin cage | 16x Steel 4x Copper 4x Gears 4x razorgrain | 1x steel 1x copper 1x gears 1x razorgrain | 1 | 8x steel 1x copper 1x gears 2x razorgrain | xx000818 |
| Deathclaw cage | 16x Steel 4x Copper 4x Gears 4x yao guai meat | 1x steel 1x copper 1x gears 1x yao guai meat | one | 8x steel 1x copper 1x gears 2x yao guai meat | xx000817 | |
| Mirelurk muzzle | 16x Steel 4x Copper 4x Gears 4x mirelurk egg | 1x steel 1x copper 1x gears 1x mirelurk egg | 1 | 8x steel 1x copper 1x gears 2x mirelurk egg | xx000808 | |
| Radscorpion muzzle | 16x Steel 4x Copper 4x Gears 4x stingwing meat | 1x steel 1x copper 1x gears 1x stingwing meat | i | 8x steel 1x copper 1x gears 2x stingwing meat | twenty00082D | |
| Radstag cage | 16x Steel 4x Copper 4x Gears 4x carrot | 1x steel 1x copper 1x gears 1x carrot | 1 | 8x steel 1x copper 1x gears 2x carrot | xx00082E | |
| Yao guai cage | 16x Steel 4x Copper 4x Gears 4x radstag meat | 1x steel 1x copper 1x gears 1x radstag meat | one | 8x steel 1x copper 1x gears 2x radstag meat | xx000805 |
Arena (Wasteland Workshop)
| Category | Proper name | Build Requirements | Power Requirements | Class ID |
|---|---|---|---|---|
| Contestant platforms | Blue squad | 4x Wood 10x Steel | – | xx?????? |
| Red squad | 4x Wood 10x Steel | – | 20?????? | |
| Miscellaneous | Beta wave emitter[3] | 5x copper 8x aluminum 4x crystal 3x circuitry 5x nuclear material 2x condom | ane | xx?????? |
| Quitting fourth dimension siren | 3x copper 12x steel 1x safety 2x circuitry 3x drinking glass | 1 | xx?????? |
References
- ↑ Requires that the Sole Survivor evacuate the Institute during The Nuclear Option.
- ↑ The gorilla muzzle is not necessary to obtain the Trapper achievement/trophy.
- ↑ Requires Rank 1 of Animal Friend and Rank i of Wasteland Whisperer.
How To Repair Damaged Assets Fallout 4,
Source: https://fallout.fandom.com/wiki/Fallout_4_settlement_objects
Posted by: duffeythention.blogspot.com

0 Response to "How To Repair Damaged Assets Fallout 4"
Post a Comment