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How To Repair Damaged Assets Fallout 4

Mama Murphy's chair.png

In Fallout 4, the Sole Survivor can build objects within their own settlements at various sites effectually the Commonwealth. Inside those settlements, the workshop interface can be used to arts and crafts the objects too as identify and connect pre-fabricated structures and individual pieces such every bit walls, floors, and roofs. This customization allows the player character to construct their own dwelling base(s) as they desire.

Contents

  • 1 Craftable
    • 1.one Special
    • i.two Structures
    • ane.three Furniture
    • i.iv Decorations
    • 1.v Power
    • 1.half-dozen Defense
    • 1.7 Resource
    • 1.8 Stores
    • ane.9 Crafting Tables
    • ane.10 Cages
    • 1.eleven Raider
  • 2 Crafting requirements
    • 2.one Defence force
      • 2.ane.i Guard posts
      • 2.1.2 Turrets
      • 2.1.three Traps
    • two.2 Resources
      • 2.two.i H2o
      • 2.2.2 Food
      • 2.2.3 Vault
      • 2.2.four Miscellaneous
    • 2.iii Power
      • ii.3.1 Generators
      • 2.3.ii Connectors & switches
      • ii.3.3 Conduit
      • two.iii.4 Lights
      • ii.iii.5 Miscellaneous
      • 2.3.6 Resource: Power
    • 2.4 Unlockable settlement items
    • two.5 Structures
    • 2.6 Article of furniture
    • ii.seven Decorations
    • 2.eight Special
    • 2.9 Stores and Shops
    • 2.10 Cages (Wasteland Workshop)
    • two.11 Arena (Wasteland Workshop)
  • 3 References

Craftable

Special

Object listing
  • Artillery piece
  • Mama Potato's chair
  • Relay dish (merely during The Molecular Level)
  • Beam emitter (only during The Molecular Level)
  • Control console (only during The Molecular Level)
  • Electromagnetic actuator (only during Liberty Reprimed)
  • Reflector platform (only during The Molecular Level)
  • Eyebot pod Automatron (add-on)
  • Robot workbench Automatron (add-on)

Structures

Object list
  • Forest
    • Prefabs
      • Flooring and roof (x2)
      • Wall and roof (x2)
      • Hallway
      • Hallway finish
      • Corner (x2)
      • Pocket-size shack
      • Large shack
    • Floors
      • Shack floor (x5)
      • Shack foundation (x2)
      • Shack stairwell
      • Shack upper floor
    • Walls
      • Shack wall (x6)
      • Shack wall - Doorway
      • Shack wall- Outer cap (x3)
      • Shack wall - Corner (x9)
      • Shack wall and roof (x10)
    • Roofs
      • Shack roof (x10)
    • Stairs
      • Shack stairs (x2)
      • Shack stairs - Half
      • Shack steps
    • Miscellaneous
      • Shack bridge
      • Shack balcony railing (x5)
  • Metal
    • Prefabs
      • Corner
      • Doorway
      • Flooring and roof (x2)
      • Wall and roof (x3)
      • Hallway
      • Hallway end
      • Small-scale metal shack (x2)
      • Big metal shack
    • Walls
      • Shack wall and roof (x4)
      • Shack wall corner (x6)
      • Shack wall doorway (x2)
      • Shack wall (x2)
      • Shack wall - Outer cap (x3)
    • Roofs
      • Roof (x2)
  • Concrete Wasteland Workshop
    • Floors
      • Floor (x2)
      • Concrete foundation
      • Floor - Upper
      • Floor - Curve
      • Floor - Minor
      • Flooring - Angled
    • Walls
      • Concrete wall (x5)
      • Concrete wall - Doorway
      • Concrete wall - Angled
      • Concrete wall - Angled doorway
      • Concrete wall - Curve
    • Roofs
      • Roof (x2)
    • Stairs
      • Physical steps (x2)
    • Miscellaneous
      • Railing (x4)
  • Warehouse Contraptions Workshop
    • Prefabs
      • Warehouse
      • Wall - Corner (x3)
      • Roof (x6)
    • Floors
      • Floor (x10)
    • Walls
      • Wall (x37)
    • Roofs
      • Roof (x29)
      • Roof - Rafter
      • Roof - Platform (x4)
    • Stairs
      • Stairs (x2)
    • Doors
      • Door (x8)
      • Rolling metal door
    • Miscellaneous
      • Post (x2)
      • Roof cupola
  • Barn Far Harbor (add-on)
    • Prefabs
      • Barn
      • Roof (x6)
      • Wall - Corner (x3)
    • Floors
      • Floor (x10)
    • Walls
      • Wall (x27)
    • Roofs
      • Roof (x18)
      • Roof - Platform (x3)
      • Roof - Rafter
    • Stairs
      • Stairs (x2)
    • Doors
      • Door (x6)
    • Miscellaneous
      • Post (x2)
      • Outhouse (x4)
      • Outhouse seat
      • Door (x2)
      • Roof cupola
  • Vault Vault-Tec Workshop
    • Domestic
      • Domestic - Hallway (x3)
      • Domestic - Transition to utility
      • Domestic - Hallway due west/ window
      • Domestic - Hallway due west/ windows
      • Domestic - 3 fashion
      • Domestic - 4 mode
      • Domestic - Corner
      • Domestic - Hall to doorway
      • Domestic - Hallway & doorway
      • Domestic - 4 way west/ doorways
      • Domestic - Stairs
      • Domestic - Stairwell (x2)
      • Domestic - Prefab wall
      • Domestic - Prefab window
      • Domestic - Prefab doorway
      • Domestic - Prefab corner (x2)
      • Domestic - Prefab mid
      • Domestic - Wall endcap
      • Domestic - Doorway endcap
    • Utility
      • Utility - Hallway (x3)
      • Utility - Transition to domestic
      • Utility - Hallway due west/ window
      • Utility - Hallway westward/ windows
      • Utility - 3 mode
      • Utility - iv style
      • Utility - Corner
      • Utility - Hall to doorway
      • Utility - Hallway & doorway
      • Utility - Hallway & doorways
      • Utility - Stairs
      • Utility - Stairwell (x2)
      • Utility - Prefab wall
      • Utility - Prefab window
      • Utility - Prefab doorway
      • Utility - Prefab corner (x2)
      • Utility - Prefab mid
      • Utility - Wall endcap
      • Utility - Doorway endcap
    • Broad halls
      • Broad hall
      • Wide hall - iii fashion
      • Wide hall - iv way
      • Wide hall - Doorway (x2)
      • Broad hall - Corner
      • Wide hall - End (x2)
    • Rooms
      • Common
        • Common room - Wall
        • Common room - Wall doorway
        • Common room - Window
        • Common room - Mid
        • Mutual room - Corner (x2)
        • Mutual room - Corner doorway (x2)
      • Cafeteria
        • Cafeteria - Wall (x3)
        • Cafeteria - Wall doorway
        • Cafeteria - Window
        • Cafeteria - Mid
        • Cafeteria - Corner (x2)
        • Cafeteria - Corner doorway (x2)
      • Clinic
        • Clinic - Wall
        • Dispensary - Wall doorway
        • Clinic - Window
        • Dispensary - Mid
        • Clinic - Corner (x2)
        • Clinic - Corner doorway (x2)
      • Nursery
        • Nursery - Wall
        • Nursery - Wall doorway
        • Nursery - Window
        • Nursery - Mid
        • Nursery - Corner (x2)
        • Nursery - Corner doorway (x2)
      • Overseer
        • Overseer - Wall (x2)
        • Overseer - Wall doorway
        • Overseer - Window (x2)
        • Overseer - Mid
        • Overseer - Column
        • Overseer - Corner (x2)
        • Overseer - Corner doorway (x2)
      • Quarters
        • Quarters - Wall
        • Quarters - Wall doorway
        • Quarters - Window
        • Quarters - Mid
        • Quarters - Corner (x2)
        • Quarters - Corner doorway (x2)
      • Security
        • Security - Wall
        • Security - Wall doorway
        • Security - Window
        • Security - Mid
        • Security - Corner (x2)
        • Security - Corner doorway (x2)
    • Atrium
      • Atrium - Prefab end (x2)
      • Atrium - End (x2)
      • Atrium - Ceiling (x2)
      • Atrium - Floor
      • Atrium - Wall lesser
      • Atrium - Window bottom
      • Atrium - Doorway bottom
      • Atrium - Cavalcade bottom
      • Atrium - Corner bottom
      • Atrium - Inner corner bottom
      • Atrium - Cavalcade (x2)
      • Atrium - Wall mid
      • Atrium - Window mid
      • Atrium - Overseer window
      • Atrium - Doorway mid
      • Atrium - Cavalcade mid
      • Atrium - Corner mid
      • Atrium - Inner corner mid
      • Atrium - Wall top
      • Atrium - Window tiptop
      • Atrium - Doorway top
      • Atrium - Corner top
      • Atrium - Inner corner top
      • Atrium - Column meridian
      • Atrium - Hanging floor
      • Atrium - Hanging floor corner (x2)
      • Atrium - Ceiling & floor
      • Trim
      • Atrium - Prefab wall (x2)
      • Atrium - Prefab doorway
      • Atrium - Prefab window
      • Atrium - Prefab corner
      • Atrium - Prefab inner corner
      • Atrium - Prefab column
    • Doors
      • Door
      • Window (x3)
    • Railings & stairs
      • Stairs
      • Span (x4)
      • Railing (x11)
    • Supports
      • Supports (x6)
  • Scaffolding Contraptions Workshop
    • Prefabs
      • Scaffolding belfry (x2)
    • Floors
      • Scaffolding flooring (X7)
    • Framework
      • Scaffolding frame (x9)
    • Stairs
      • Scaffolding ramp (x4)
      • Scaffolding stairs (x8)
    • Miscellaneous
      • Scaffolding railing (x2)
  • Boxcars Contraptions Workshop
    • Blueish
      • Box car door
      • Box machine (x12)
    • Orange
      • Box machine door
      • Box machine (x12)
  • Doors
    • Door (x16)
    • Door Wasteland Workshop
    • Powered door (x4) Wasteland Workshop
  • Fences
    • Junk fence
      • Gate
      • Junk fence corner (x2)
      • Junk fence (x6)
      • Junk fence doorway (x2)
    • Spotter fence
      • Gate
      • Watch fence post
      • Scout fence (x10)
    • Wire fence
      • Postal service (x2)
      • Wire fence (x6)
      • Gate
  • Elevators Contraptions Workshop
    • 2 flooring elevator
    • 3 flooring elevator
    • 4 floor lift
  • Brawl track Contraptions Workshop
    • Straight
      • Ball track - Ramp high
      • Brawl track - Ramp high - Double
      • Ball track - Ramp high supported
      • Ball track - Ramp medium
      • Ball rails - Ramp medium supported
      • Ball track - Ramp depression
      • Ball track - Ramp depression supported
    • Curves
      • Brawl rail - Curve left
      • Ball track - Curve correct
      • Ball track - Bend left - 180
      • Ball runway - Curve right - 180
      • Brawl rails - Bend left - 360
      • Ball track - Bend correct - 360
    • Miscellaneous
      • Steel ball
      • Ball runway - Funnel - Edge
      • Brawl runway - Funnel - Floor (x2)
      • Ball track - Merge
      • Brawl rail - Ball drib
      • Ball rail - Brawl drop powered
      • Ball track - Supports
      • Brawl track - Split
      • Ball track - Switch
      • Ball track - Pulse
  • Miscellaneous
    • Totem (x4)
    • Bus (x2) Wasteland Workshop
    • Trailer Wasteland Workshop

Furniture

Object list
  • Beds
    • Bed (x4)
    • Mattress
    • Sleeping handbag
    • Bed Vault-Tec Workshop
  • Chairs
    • Airplane seat (x3)
    • Bench (x2)
    • Chair (x15)
    • Ottoman (x2)
    • Couch (x7)
    • Patio chair
    • Stool (x8)
    • Patio chair Nuka-World (add-on)
    • Chair (x16) Vault-Tec Workshop
    • Demote (x4) Vault-Tec Workshop
    • Table Vault-Tec Workshop
    • Ottoman (x2) Vault-Tec Workshop
    • Couch (x3) Vault-Tec Workshop
    • Stool Vault-Tec Workshop
  • Containers
    • Bureau
    • Cabinet (x5)
    • Libation
    • Desk (x2)
    • Desk Vault-Tec Workshop
    • Dresser (x2)
    • File cabinet (x3)
    • File cabinet (X4) Vault-Tec Workshop
    • Filing cabinet
    • Footlocker
    • Metal box
    • Safe
    • Steamer torso
    • Suitcase
    • Tool chest
    • Toolbox
    • Wooden crate
    • Dresser (x2) Vault-Tec Workshop
    • Locker Vault-Tec Workshop
    • Hamper Vault-Tec Workshop
  • Shelves
    • Bookcase (x2)
    • Mag rack (Fallout 4) (x2)
    • Shelf (x3)
    • Wall shelf (x4)
    • Shelf (x8) Vault-Tec Workshop
    • Nuka-Cola display rack Nuka-World (add-on)
  • Tables
    • Coffee table (x2)
    • Finish table (x2)
    • Kitchen table
    • Patio tabular array
    • Picnic table
    • Puddle table
    • Table (x18)
    • Cabinet (x2)
    • Patio tabular array Nuka-World (add-on)
    • Table (x4) Vault-Tec Workshop
    • Side table Vault-Tec Workshop
    • Counter (x3) Vault-Tec Workshop
    • Desk-bound (x2) Vault-Tec Workshop
    • Desk addition (x4) Vault-Tec Workshop
    • Kitchen tabular array (x3) Vault-Tec Workshop
    • Cabinet (x2) Vault-Tec Workshop
    • Java table (x2) Vault-Tec Workshop
    • Table (x3) Vault-Tec Workshop
    • Cease tabular array (x2) Vault-Tec Workshop
  • Miscellaneous
    • Bathtub
    • Bobblehead stand
    • Counter
    • Ottoman
    • Television (x3)
    • Toilet
    • Fish rack (x10) Far Harbor (add-on)
    • Cart Vault-Tec Workshop
    • Nighttime stand Vault-Tec Workshop
    • Sink Vault-Tec Workshop
    • Toilet Vault-Tec Workshop
    • Water fountain Vault-Tec Workshop
    • Dispenser (x2) Vault-Tec Workshop
    • Pommel horse Vault-Tec Workshop
    • Weight bench Vault-Tec Workshop
    • Counter Vault-Tec Workshop
    • Ottoman Vault-Tec Workshop
    • Projector Vault-Tec Workshop
    • Television (x3) Vault-Tec Workshop

Decorations

Object listing
  • Display
    • Armor racks Contraptions Workshop
      • Armor rack (x2)
    • Display cases Contraptions Workshop
      • Display example (x6)
    • Ability armor Contraptions Workshop
      • Power armor brandish (x4)
    • Weapon racks Contraptions Workshop
      • Heavy weapon stand up
      • Weapon rack - Short
      • Weapon rack - Long
      • Pistol rack (x2)
      • Weapon rack (x2)
  • Floor coverings
    • Mat (x6)
    • Rug (x5)
    • Floor mat (x7) Vault-Tec Workshop
  • Wall decorations
    • Flags
      • Disciples flag
      • Nuka-Cola flag
      • Operators flag
      • The Pack flag
    • Mounted creatures
      • Mounted bloatfly head Wasteland Workshop
      • Mounted bloodbug Wasteland Workshop
      • Mounted brahmin heads
      • Mounted cat caput Wasteland Workshop
      • Mounted deathclaw head Wasteland Workshop
      • Mounted domestic dog head Wasteland Workshop
      • Mounted feral ghoul head Wasteland Workshop
      • Mounted glowing one caput Wasteland Workshop
      • Mounted gorilla head Wasteland Workshop
      • Mounted hound head Wasteland Workshop
      • Mounted mirelurk claw
      • Mounted mirelurk hunter head Wasteland Workshop
      • Mounted mirelurk male monarch head Wasteland Workshop
      • Mounted mirelurk queen claw Wasteland Workshop
      • Mounted molerat head
      • Mounted mongrel head Wasteland Workshop
      • Mounted radroach Wasteland Workshop
      • Mounted radscorpion Wasteland Workshop
      • Mounted radstag heads
      • Mounted stingwing Wasteland Workshop
      • Mounted yao guai head Wasteland Workshop
    • Paintings
      • Painting (x52)
    • Posters
      • Poster (x82)
    • Signs
      • Sign (x26)
      • Biohazard sign (x2)
      • Sign (x5)
    • Lettering Wasteland Workshop
      • Lettering (x13)
      • Minor number (x10)
      • Modest letter (x26)
      • Pocket-sized punctuation (x5)
    • Miscellaneous
      • Basketball hoop
      • Eat-o-tronic
      • Eat-o-tronic Vault-Tec Workshop
      • Nuka-Cola clock Contraptions Workshop
      • Hanging buoy (x9) Far Harbor (add-on)
      • Banner (x5) Far Harbor (add-on)
  • Vault Vault-Tec Workshop
    • Statues
      • Vault-Boy statue
      • Vault-Daughter statue
    • Posters
      • Vault poster (x24)
    • Signs
      • Vault - Residential (x2)
      • Vault - Maintenance (x2)
      • Vault - Lavatory (x2)
      • Vault - Clinic (x2)
      • Vault - Cafeteria (x2)
      • Vault - Reactor (x2)
      • Vault - Grade room (x2)
      • Vault - Barber (x2)
      • Vault - Hydroponics (x2)
      • Vault - Commissary (x2)
      • Vault - Security (x2)
      • Vault - Overseer (x2)
      • Vault - Atrium (x2)
      • Vault - Get out zone (x2)
      • Vault - Inquiry (x2)
      • Vault - Screening (x2)
      • Vault - Left pointer
      • Vault - Right arrow
    • Miscellaneous
      • Console (x3)
      • Crate (x20)
      • Tree (x2)
  • Nuka-Earth Nuka-World (add-on)
    • Nuka-Boondocks United states of america
      • Bottle and Cappy statue (x2)
      • Bottle cutout
      • Bottle statue
      • Cappy statue (x4)
      • Cappy cutout
      • Elevation sign (x3)
      • King Cola cutout (x3)
      • Nuka-Cola cutout
      • Shrub cutout (x2)
      • Sign (x21)
      • Sign post
    • Nuka-Cade
      • Diminutive Roller ball
      • Atomic Rollers
      • Basketball game
      • Hoop Shot
      • Nuka-Zapper Race
      • Sign (x3)
      • Token dispenser
      • Whac-a-Commie
    • Galactic Zone
      • Nuka-Girl cutout
      • Alien cutout
      • Poster x3
      • Nuka-Cola rocket
      • Rocket
    • Dry Rock Gulch
      • Cactus prop (x2)
      • Cowboy cutout (x5)
      • Hay bale
      • Hitching postal service
      • Feed trough
    • Kiddie Kingdom
      • Ice cream (x2)
      • Lollipop (x4)
      • Gumdrop (x4)
      • Race auto (x2)
      • Throne
    • Safari Chance
      • Bear statue
      • Gorilla statue
      • Snake statue (x2)
      • Sign (x7)
    • Bottling plant
      • Nuka-Cola bottle (x5)
    • Miscellaneous
      • Bottle and Cappy statue (x2)
      • Bottle statue
      • Bumper car (x2)
      • Cappy statue (x4)
      • Cart
      • Cash annals
      • Earth statue
      • Nuka-Cola flag
      • Park map
      • Trash can (x4)
  • Statues
    • Statue (x4)
    • Fountain
  • Miscellaneous
    • Ashtray
    • Basketball hoop
    • Campsite fire Wasteland Workshop
    • Candles Wasteland Workshop
    • Cat bowl Wasteland Workshop
    • Cigarette machine
    • Crib
    • Doghouse
    • Fire barrel Wasteland Workshop
    • Grill
    • Ice libation
    • Lawn flamingo (x2)
    • Milk vending auto
    • Nuka-Cola auto
    • Oil lamp Wasteland Workshop
    • Oil lamp post Wasteland Workshop
    • Potted plant (x8)
    • Radio (x3)
    • Sign
    • Trash bin
    • Trash can
    • Vim machine Far Harbor (add-on)
    • Wall sconce Wasteland Workshop
    • Jukebox Vault-Tec Workshop
    • Jukebox
    • Cart
    • Meat bag (x2)
    • Crate (x2) Far Harbor (add-on)
    • Fish handbasket Far Harbor (add-on)
    • Lobster cage Far Harbor (add-on)
    • Tannery hides (x3) Far Harbor (add-on)
    • Bottle lantern (x6) Far Harbor (add-on)
    • Seedling lantern Far Harbor (add-on)
    • Grill Far Harbor (add-on)
    • Ashtray Vault-Tec Workshop
    • Radio Vault-Tec Workshop
    • Speaker Vault-Tec Workshop
    • Stereo Vault-Tec Workshop
    • The Sicilian espresso machine Vault-Tec Workshop
    • Trash can Vault-Tec Workshop
    • Brotherhood of Steel flagpole Nuka-World (add-on)
    • Establish flagpole Nuka-World (add-on)
    • Minutemen flagpole Nuka-World (add-on)
    • Railroad flagpole Nuka-World (add-on)
    • U.Due south. flagpole Nuka-World (add-on)

Power

Object list
  • Generators
    • Generator - Minor
    • Generator - Medium
    • Generator - Large
    • Generator - Windmill
    • Generator - Fusion Wasteland Workshop
    • Vault-Tec reactor Vault-Tec Workshop
    • Vault-Tec super-reactor Vault-Tec Workshop
  • Connectors and switches
    • Power pylon
    • Power pylon - Large
    • Ability conduit (x3)
    • Switched ability pylon
    • Switched power pylon - Large
    • Switch
    • Pressure plate
    • Laser tripwire (x2)
    • Delayed off switch
    • Delayed on switch
    • Interval switch
    • Firing target pulse Contraptions Workshop
    • Firing target toggle Contraptions Workshop
    • Power counter
  • Conduit Contraptions Workshop
    • Conduit junction (x14)
    • Conduit - Power radiator (x2)
    • Conduit light (x2)
    • Conduit (x8)
    • Conduit - Wall pass-through (x2)
    • Conduit switch
  • Lights
    • Light bulb
    • Industrial wall light
    • Cage wall light Wasteland Workshop
    • Construction low-cal
    • Street light Wasteland Workshop
    • Traffic light Wasteland Workshop
    • Tabular array lamp blue Wasteland Workshop
    • Yellow tabular array lamp Wasteland Workshop
    • Ceiling light Wasteland Workshop
    • Wall light (x2) Wasteland Workshop
    • Fancy wall light (x2) Wasteland Workshop
    • String of lights Wasteland Workshop
    • Ceiling fan
    • Fluorescent lite Wasteland Workshop
    • Lamp (x11)
    • Subway light Wasteland Workshop
    • Rail light (x2) Wasteland Workshop
    • Track light ground Wasteland Workshop
    • Mirror ball
    • Street low-cal (x4) Nuka-World (add-on)
    • Strobe light
    • Wall light - White Vault-Tec Workshop
    • Wall lite - Red Vault-Tec Workshop
    • Wall low-cal - Green Vault-Tec Workshop
    • Fluorescent ceiling light (x5) Vault-Tec Workshop
    • Fluorescent wall light (x2) Vault-Tec Workshop
  • Miscellaneous
    • Recruitment radio beacon
    • Terminal
    • Lightbox
    • Lightbox Wasteland Workshop
    • Vault-Tec Population Management Arrangement Vault-Tec Workshop
    • Pitching automobile Contraptions Workshop
    • Junk mortar Contraptions Workshop
    • Firework mortar Contraptions Workshop
    • Firework mortar - Angled Contraptions Workshop
    • Hoop switch (x2) Contraptions Workshop
    • Powered speaker
    • Powered speaker (pulse vibrato) Contraptions Workshop
    • Powered speaker (sine) Contraptions Workshop
    • Powered speaker (square Contraptions Workshop
    • Powered speaker (triangle) Contraptions Workshop
    • Powered speaker (blip) Contraptions Workshop
    • Powered speaker (explosions) Contraptions Workshop
    • Powered speaker (percussion) Contraptions Workshop
    • Cycling light Contraptions Workshop
    • Oversized Nixie tube Contraptions Workshop
    • Decontamination curvation Contraptions Workshop
  • Neon Wasteland Workshop
    • White
      • Neon alphabetic character (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Cerise
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Orangish
      • Neon alphabetic character (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Yellow
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Green
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Blue
      • Neon letter of the alphabet (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Regal
      • Neon letter (x26)
      • Neon punctuation (x5)
      • Neon numbers (x10)
    • Signs
      • Neon sign - open
  • Logic gates Contraptions Workshop
    • AND logic gate
    • NAND logic gate
    • NOR logic gate
    • Non logic gate
    • OR logic gate
    • XNOR logic gate
    • XOR logic gate
  • Manufacturing Contraptions Workshop
    • Conveyor belts
      • Conveyor belt - Elevated power junction
      • Conveyor chugalug - Straight (x4)
      • Conveyor chugalug - Left turn (x2)
      • Conveyor belt - Right plough (x2)
      • Conveyor belt - Left branch (x2)
      • Conveyor belt - Correct co-operative (x2)
      • Conveyor belt - Downwardly ramp
      • Conveyor belt - Ability junction
      • Rollers - Straight
      • Rollers - Downward ramp
      • Rollers - Curve (x2)
      • Conveyor chugalug - Left diverter
      • Conveyor belt - Right diverter
      • Conveyor belt lift (x8)
      • Laser tripwire
      • Laser tripwire - Switch
    • Machinery
      • Builder
      • Armor forge
      • Weapon forge
      • Auto-loom
      • Free energy weapon forge
      • Heavy weapon forge
      • Ammunition establish
      • Explosives manufactory
      • Pyrotechnics mill
      • Food processor
    • Miscellaneous
      • Hopper
      • Sorter
      • Component sorter
      • Conveyor storage
      • Vacuum hopper
  • Marquee Contraptions Workshop
    • Marquee arrow (x12)
    • Marquee sign
    • Acrylic alphabetic character (x26)
    • Acrylic number (x10)
    • Acrylic punctuation (x2)
    • Acrylic symbol (x2)

Defense

Object listing
  • Guard posts
    • Guard post
    • Guard tower
    • Command post Vault-Tec Workshop
    • Security desk Vault-Tec Workshop
    • Guard postal service Vault-Tec Workshop
  • Turrets
    • Machine gun turret
    • Heavy machine gun turret
    • Laser turret
    • Shotgun turret
    • Spotlight
    • Heavy light amplification by stimulated emission of radiation turret
    • Missile turret
  • Traps
    • Tesla arc
    • Trap door Wasteland Workshop
    • Radiation emitter
    • Flamethrower trap
    • Powered spring trap Wasteland Workshop
    • Spring trap Wasteland Workshop
    • Sawblade trap Wasteland Workshop
    • Spike trap Wasteland Workshop
    • Stationary gun Contraptions Workshop
    • Stationary paintball gun Contraptions Workshop

Resources

Object list
  • Water
    • Water pump
    • Water pump - Powered Wasteland Workshop
    • Water purifier
    • Water purifier - Industrial
    • Vault-Tec water pump Vault-Tec Workshop
  • Food
    • Carrot
    • Corn (x2)
    • Gourd
    • Melon
    • Mutfruit plant
    • Razorgrain (x2)
    • Tato plant (x2)
  • Vault
    • Ability Bike 1000 Vault-Tec Workshop
    • Phoropter Vault-Tec Workshop
    • Soda fountain Vault-Tec Workshop
    • Slot automobile Vault-Tec Workshop
  • Miscellaneous
    • Garden plot Wasteland Workshop
    • Scavenging station
    • Siren
    • Fast travel target
    • Pillory Contraptions Workshop
    • Hairdresser chair Vault-Tec Workshop
    • Surgery chair Vault-Tec Workshop
    • Trade caravan post
    • Brahmin feed trough

Stores

Object list
  • Trader
    • Trading stand (x2)
    • Trading shop (x2)
    • Trading emporium (x2)
  • Armor
    • Armor stand (x2)
    • Armor shop (x2)
    • Armor emporium (x2)
  • Weapons
    • Weapons stand (x2)
    • Weapons shop (x2)
    • Weapons emporium (x2)
  • Food and Drink
    • Drink stand (x2)
    • Bar (x2)
    • Eatery (x2)
  • Medical assistance
    • Commencement aid station (x2)
    • Clinic (x2)
    • Surgery center (x2)
  • Clothing
    • Clothing stand (x2)
    • Clothing shop (x2)
    • Vesture emporium (x2)

Crafting Tables

Object list
  • Armor workbench
  • Chemical science station (x2)
  • Cooking station (x3)
  • Power armor station
  • Weapons workbench (x2)
  • Nuka-mixer station (x4) Nuka-World (add-on)

Cages Wasteland Workshop

Object list
  • Small cages
    • Cat cage
    • Dog muzzle
    • Molerat cage
    • Mutant hound muzzle
  • Medium cages
    • Feral ghoul cage
    • Gorilla muzzle
    • Gunner cage
    • Insect cage
    • Raider cage
    • Super mutant muzzle
  • Large cages
    • Brahmin cage
    • Deathclaw cage
    • Mirelurk muzzle
    • Radscorpion muzzle
    • Radstag cage
    • Yao guai muzzle
  • Loonshit
    • Loonshit contestant - Blue squad
    • Arena contestant - Red team
  • Miscellaneous
    • Beta wave emitter
    • Quitting time siren

Raider

Object list
  • Flags
    • Disciples signal flag Nuka-World (add-on)
    • Pack bespeak flag Nuka-World (add-on)
    • Operators point flag Nuka-World (add-on)
  • Resources
    • Amplifier Nuka-World (add-on)
    • Nuka-World radio transmitter Nuka-World (add-on)
    • Booze still Nuka-World (add-on)
    • Pick-me-up station Nuka-World (add-on)
    • Tribute breast Nuka-World (add-on)
  • Dealers
    • Armor dealer Nuka-World (add-on)
    • Booze joint Nuka-World (add-on)
    • Chems dealer Nuka-World (add-on)
    • Gear dealer Nuka-World (add-on)
    • Outfit dealer Nuka-World (add-on)
    • Weapons dealer Nuka-World (add-on)
  • Operators
    • Operator banner (x2) Nuka-World (add-on)
    • Operator training dummy Nuka-World (add-on)
    • Operator animatronic Nuka-World (add-on)
  • The Pack
    • Pack banner (x2) Nuka-World (add-on)
    • Pack mannequin (x3)
    • Pack rad gorilla chair Nuka-World (add-on)
    • Brahmin chair Nuka-World (add-on)
    • Feral ghoul chair Nuka-World (add-on)
    • Brahmin burrow Nuka-World (add-on)
  • Disciples
    • Disciple banner (x2) Nuka-World (add-on)
    • Disciple totem Nuka-World (add-on)
  • Miscellaneous
    • Blood trough Nuka-World (add-on)
    • Cleaved animatronic (x4) Nuka-World (add-on)
    • Raider pike (x9) Nuka-World (add-on)
    • Cage (x2)
    • Spiked pole (x9)

Crafting requirements

Defense

Guard posts

Name Requirements Components Output Form ID
Baby-sit post Assigned settler Steel (4)
Wood (10)
ii defense 001A90C4
Guard tower Assigned settler Steel (6)
Forest (12)
2 defense force 000192E0
Control postal service
Vault-Tec Workshop
Assigned settler Rubber (3)
Steel (10)
ii defense 2000519A
Security desk
Vault-Tec Workshop
Assigned settler Steel (4)
Wood (2)
2 defense twenty0011E2
Guard post
Vault-Tec Workshop
Assigned settler Steel (6) ii defence force 200011E6

Turrets

Name Requirements Components Output Form ID
Machine gun turret Circuitry (1)
Gears (ii)
Oil (2)
Steel (8)
5 defense 000B3036
Heavy machinegun turret Gun Nut rank 1 Circuitry (2)
Gears (2)
Oil (4)
Steel (x)
8 defence force 001167A8
Light amplification by stimulated emission of radiation turret 2 power
Science! rank one
Aluminum (5)
Circuitry (3)
Fiber optics (4)
Gears (2)
Drinking glass (3)
Nuclear material (2)
Screw (three)
Steel (five)
8 defense 0019A7F2
Shotgun turret 2 ability
Gun Nut rank 2
Aluminum (four)
Circuitry (v)
Gears (4)
Oil (v)
Screw (4)
Steel (6)
eight defence 0022B183
Spotlight 2 power Circuitry (1)
Gears (2)
Drinking glass (2)
Oil (one)
Screw (ane)
Steel (6)
2 defense 0022B18D
Spotlight - wall mounted
Automatron (add-on)
1 power Circuitry (1)
Gears (2)
Glass (2)
Oil (ane)
Screw (1)
Steel (half dozen)
2 defence force ????????
Heavy laser turret 2 power
Scientific discipline! rank 3
Aluminum (7)
Circuitry (4)
Crystal (four)
Cobweb optics (4)
Gears (3)
Nuclear fabric (4)
Screw (4)
Steel (three)
12 defense 0022B59D
Missile turret 2 ability
Gun Nut rank 3
Aluminum (six)
Circuitry (six)
Gears (five)
Oil (6)
Screw (5)
Steel (half dozen)
15 defense 0022B184

Traps

Name Requirements Components Output/Event Form ID
Tesla arc Power Circuitry (i)
Copper (3)
Steel (2)
two defence
Shoots electricity when powered upward.
0020E881
Trap door
Wasteland Workshop
Spiral (4)
Steel (2)
Wood (6)
Trap door opens when something steps on it. twenty000C8C
Radiations emitter Power Lead (2)
Nuclear material (3)
Screw (2)
Steel (2)
two defense 00145713
Flamethrower trap Power Aluminum (4)
Oil (6)
Rubber (iv)
Screw (ii)
3 defence
Shoots flame when powered upward.
001FE35E
Powered bound trap
Wasteland Workshop
Ability Aluminum (5)
Circuitry (i)
Spiral (3)
Leap (2)
Wood (2)
1 defense
When powered, impaling spikes are released.
????????
Bound trap
Wasteland Workshop
Aluminum (5)
Screw (3)
Jump (2)
Wood (2)
1 defence force
Spring-loaded impaling trap.
????????
Sawblade trap
Wasteland Workshop
Ability Aluminum (ten)
Circuitry (2)
Gears (2)
Bound (four)
Wood (2)
two defense
When powered, spinning blades motility across the runway.
????????
Spike trap
Wasteland Workshop
Physical (6)
Gears (3)
Bound (3)
Steel (9)
1 defense force
Force per unit area plate with embedded spikes.
????????
Stationary gun
Contraptions Workshop
2 power Ceramic (1)
Circuitry (ane)
Copper (2)
Steel (3)
Wood (ane)
3 defense force
Stationary mounted pipe gun which fires while powered.
twenty000BDA
Stationary paintball gun
Contraptions Workshop
2 power Ceramic (one)
Circuitry (i)
Copper (2)
Steel (3)
Forest (one)
Stationary mounted paintball gun which fires while powered. twenty000D90

Resources

Water

Name Requirements Components Output Form ID
Water pump Can but be placed in dirt. Concrete (1)
Gears (one)
Steel (4)
3
water
000DB83B
H2o pump - powered
Wasteland Workshop
iv power.
Can only exist placed in clay.
Ceramic (ii)
Copper (four)
Oil (4)
Rubber (viii)
Screw (4)
Steel (15)
10
water
twenty000BAD
Water purifier 2 power.
Can only be placed in h2o.
Ceramic (2)
Cloth (2)
Copper (2)
Oil (2)
Rubber (5)
Steel (ten)
10
water
0002058C
Water purifier - industrial 5 ability
Scientific discipline! rank 1.
Tin only be placed in water.
Ceramic (2)
Material (4)
Copper (4)
Oil (4)
Rubber (10)
Screw (6)
Steel (20)
40
h2o
00119BBA

Food

Name Requirements Components Output Course ID
Carrot (Fallout 4) Assigned settler (harvests up to 12 plants)
Tin just be placed in clay
Carrot (i) 0.5 food ????????
Corn (Fallout iv) Corn (1) 0.5 food ????????
Corn (Fallout 4) (ii) Corn (1) 0.5 food ????????
Gourd Gourd (i) 0.5 nutrient ????????
Melon (Fallout four) Melon (1) 0.5 food ????????
Mutfruit plant Assigned settler (harvests up to 6 plants)
Can merely be placed in dirt
Mutfruit (one) i nutrient ????????
Razorgrain (Fallout 4) Assigned settler (harvests up to 12 plants)
Can simply be placed in dirt
Razorgrain (1) 0.5 nutrient 0000E004
Razorgrain (Fallout 4) (two) Razorgrain (i) 0.five food 0000E004
Tato plant Tato (1) 0.5 nutrient 00088FAC
Tato found (ii) Tato (one) 0.5 food 00088FAC

Vault

Proper noun Requirements Components Output Form ID
Power Bike 1000 Vault-Tec Workshop
(Shock)
Assigned settler Copper (4)
Rubber (2)
Screw (3)
Steel (4)
4 ability
+i END (when used)
5% per day chance of settler death.
xx0049FC
Ability Cycle chiliad Vault-Tec Workshop
(Buffout)
Assigned settler Buffout (four)
Copper (4)
Rubber (2)
Spiral (3)
Steel (four)
two power
+one END (when used)
2% per day risk of settler death.
xx004BFB
Power Wheel thousand Vault-Tec Workshop
(Peaceful)
Assigned settler Copper (4)
Rubber (ii)
Screw (3)
Steel (four)
2 power
+1 END (when used)
xx004BFD
Phoropter Vault-Tec Workshop
(Subliminal)
6 power
Assigned settler
Aluminum (two)
Circuitry (2)
Glass (3)
Nuclear fabric (5)
Steel (4)
15 happiness
+ane PER (when used)
two% per day chance of settler death.
twenty0053BB
Phoropter Vault-Tec Workshop
(Monitoring)
3 power
Assigned settler
Aluminum (two)
Glass (3)
Nuclear fabric (25)
Steel (iv)
v happiness
+i PER (when used)
one% per day hazard of settler death.
xx0053BC
Phoropter Vault-Tec Workshop
(Eye care)
3 ability
Assigned settler
Aluminum (2)
Glass (3)
Nuclear material (ii)
Steel (four)
10 happiness
+i PER (when used)
200053BD
Soda fountain Vault-Tec Workshop
(Mood enhancer)
2 power
Assigned settler
Glass (3)
Steel (vi)
15 happiness
xx004F61
Soda fountain Vault-Tec Workshop
(Ambition suppression)
ii power
Assigned settler
Drinking glass (3)
Steel (half-dozen)
five happiness
one% per day chance of settler death.
xx004F60
Soda fountain Vault-Tec Workshop
(Regular caffeination)
two power
Assigned settler
Glass (iii)
Steel (6)
v happiness
xx004F5F
Slot car Vault-Tec Workshop
(Indentured servitude)
1 power Circuitry (2)
Gears (2)
Plastic (3)
Spiral (2)
Steel (4)
3 caps per settler
+one LCK (when used)
200053C2
Slot motorcar Vault-Tec Workshop
(Customer profiling)
i power Circuitry (2)
Gears (2)
Glass (two)
Plastic (iii)
Spiral (2)
Steel (4)
1 cap per settler
5 happiness
+1 LCK (when used)
xx0053C3
Slot machine Vault-Tec Workshop
(Lost acquirement)
1 ability Bottlecap (500)
Circuitry (2)
Gears (2)
Plastic (iii)
Spiral (two)
Steel (4)
15 happiness
+ane LCK (when used)
xx0053C4

Miscellaneous

Name Requirements Components Output/Effect Form ID
Garden plot Wasteland Workshop Fertilizer (ane)
Wood (4)
Used for planting crops. 20000D08
Scavenging station Assigned settler Steel (3)
Wood (5)
Provides extra scavenging production at settlement. 0008674C
Brahmin feed trough Ceramic (eight)
Steel (2)
Attracts Brahmin to settlement, and will tend to stay almost their feed trough.
Produces 1 Fertilizer per day.
000A46FB
Bong Steel (four)
Wood (four)
Gathers nearby settlers when rung. 000C01D0
Siren one ability Ceramic (iii)
Copper (5)
Prophylactic (1)
Steel (9)
Alerts nearby settlers to danger when triggered. 000C4444
Fast travel target Cloth (two)
Rubber (one)
Only 1 per location. Moves the fast travel arrival point. 001BDDBB
Trade caravan postal service Steel (one)
Woods (four)
Attracts travelling merchants to settlement. 00079305
Pillory Contraptions Workshop Assigned settler Concrete (1)
Wood (four)
"For those who deserve penalisation." xx000AAD
Hairdresser chair Vault-Tec Workshop Assigned settler Aluminum (two)
Cloth (3)
Steel (two)
Wood (four)
Used to alter the player's hair fashion.
+1 CHR (when used)
xx0052B5
Surgery chair Vault-Tec Workshop Assigned settler Aluminum (6)
Antiseptic (4)
Cloth (three)
Forest (3)
Used to alter the histrion's facial details.
xx0052B6

Power

Generators

Object Requirements Components Output Course ID
Generator - small Ceramic (1)
Copper (2)
Gears (2)
Rubber (ii)
Steel (iv)
3 ability 00030386
Generator - medium Ceramic (i)
Copper (3)
Gears (three)
Rubber (iii)
Screw (3)
Steel (7)
5 power 00058837
Generator - large Aluminum (12)
Copper (10)
Gears (6)
Nuclear material (iii)
Condom (4)
Spiral (5)
10 ability 0011E2C5
Generator - windmill Aluminum (ten)
Copper (4)
Gears (two)
Steel (fifteen)
three ability 00239530
Generator - fusion Wasteland Workshop Scientific discipline! rank 4 Aluminum (25)
Copper (xx)
Crystal (8)
Gears (12)
Nuclear fabric (12)
Prophylactic (2)
Screw (10)
100 ability xx000CCE
Vault-Tec reactor Vault-Tec Workshop Aluminum (15)
Ceramic (10)
Copper (ten)
Nuclear material (xl)
Rubber (15)
Steel (15)
150 ability xx00563F
Vault-Tec super-reactor Vault-Tec Workshop Aluminum (30)
Ceramic (15)
Copper (20)
Nuclear fabric (100)
Rubber (30)
Steel (xxx)
500 power xx005E71

Connectors & switches

Object Requirements Components Output/Effect Class ID
Power pylon Ceramic (one)
Copper (2)
Steel (one)
Wood (2)
0015D76F
Power pylon - big Ability Ceramic (three)
Copper (four)
Rubber (1)
Steel (eight)
00138BF6
Power conduit
(flooring)
Ceramic (ii)
Copper (2)
Steel (2)
????????
Power conduit
(wall)
Ceramic (2)
Copper (2)
Steel (2)
????????
Power conduit
(ceiling)
Ceramic (2)
Copper (two)
Steel (2)
????????
Switched power pylon Power Ceramic (1)
Copper (iii)
Safe (ane)
Steel (ii)
Wood (ii)
????????
Switched power pylon - big Ability Ceramic (3)
Copper (5)
Condom (1)
Steel (9)
????????
Switch Ability Copper (one)
Rubber (i)
Steel (2)
????????
Pressure plate Power Copper (3)
Spring (2)
Steel (three)
00146EB7
Laser tripwire
(brusk)
Power
Science! rank 1
Crystal (ane)
Fiber eyes (2)
Fusion prison cell (half-dozen)
Steel (iv)
Transmits power when disarmed.
Requires a connected final to access additional functionality.
????????
Laser tripwire
(wide)
Power
Science! rank 1
Crystal (1)
Fiber eyes (2)
Fusion cell (6)
Steel (four)
Transmits ability when disarmed.
Requires a continued terminal to access additional functionality.
????????
Delayed off switch Power Ceramic (1)
Copper (2)
Woods (ii)
Stops transmitting power later on a brusque delay.
Requires a terminal to change the filibuster.
????????
Delayed on switch Power Ceramic (one)
Copper (2)
Wood (two)
Transmits power after a short delay.
Requires a connected terminal to alter the delay.
????????
Interval switch Power Ceramic (1)
Copper (two)
Wood (ii)
Switches on and off repeatedly.
Requires a connected final to change the on/off intervals.
????????
Firing target pulse Contraptions Workshop Power Ceramic (ane)
Circuitry (1)
Copper (2)
Steel (3)
Wood (1)
Switches power on briefly when struck. ????????
Firing target toggle Contraptions Workshop Power Ceramic (i)
Circuitry (1)
Copper (2)
Steel (3)
Wood (ane)
Switches power on or off each time it is struck. ????????
Power counter Ability Ceramic (ane)
Copper (1)
Steel (ii)
Wood (one)
Transmits power briefly subsequently cycling power 10 times.
Requires a connected terminal to change the max count.
????????
Vault power conduit Vault-Tec Workshop Ceramic (ii)
Copper (2)
Steel (two)
Tin can exist snapped on to Vault structures to transmit ability from them. ????????
Power conduit Vault-Tec Workshop
(flooring)
Ceramic (1)
Copper (2)
Steel (one)
????????
Ability conduit Vault-Tec Workshop
(wall)
Ceramic (1)
Copper (2)
Steel (1)
????????
Power conduit Vault-Tec Workshop
(ceiling)
Ceramic (1)
Copper (2)
Steel (1)
????????

Conduit

Object Components Output/Effect Form ID
Conduit junction Contraptions Workshop
(4-point)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(3-betoken)
Copper (i)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-betoken corner)
Copper (ane)
Rubber (i)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-bespeak directly)
Copper (ane)
Rubber (ane)
Steel (2)
????????
Conduit junction Contraptions Workshop
(4-point west/ wire connector)
Copper (1)
Condom (i)
Steel (ii)
????????
Conduit junction Contraptions Workshop
(3-point w/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-point corner w/ wire connector)
Copper (i)
Condom (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-point direct w/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(1-point w/ wire connector)
Copper (ane)
Condom (1)
Steel (2)
????????
Conduit - power radiator Contraptions Workshop
(1-point)
Copper (1)
Condom (1)
Steel (2)
Emits radiant power ????????
Conduit light Contraptions Workshop
(4-point)
Copper (ane)
Safe (1)
Steel (ii)
????????
Conduit Contraptions Workshop
(short-length)
Copper (one)
Prophylactic (1)
Steel (ii)
????????
Conduit Contraptions Workshop
(medium-length)
Copper (1)
Safety (1)
Steel (ii)
????????
Conduit Contraptions Workshop
(long-length)
Copper (i)
Safe (1)
Steel (2)
????????
Conduit Contraptions Workshop
(curved curve)
Copper (one)
Condom (1)
Steel (2)
????????
Conduit Contraptions Workshop
(long-curved curve)
Copper (1)
Condom (1)
Steel (2)
????????
Conduit Contraptions Workshop
(short-curved curve)
Copper (i)
Rubber (i)
Steel (ii)
????????
Conduit Contraptions Workshop
(vertical flooring-to-ceiling)
Copper (1)
Prophylactic (1)
Steel (2)
????????
Conduit - wall laissez passer-through Contraptions Workshop
(vertical floor-to-ceiling westward/ wire connector)
Copper (1)
Rubber (one)
Steel (ii)
????????
Conduit Contraptions Workshop
(long vertical floor-to-ceiling)
Copper (one)
Safe (1)
Steel (2)
????????
Conduit - wall pass-through Contraptions Workshop
(long vertical floor-to-ceiling w/ wire connector)
Copper (one)
Rubber (1)
Steel (ii)
????????
Conduit junction Contraptions Workshop
(4-point ceiling w/ wire connector)
Copper (one)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(3-point ceiling w/ wire connector)
Copper (ane)
Prophylactic (1)
Steel (two)
????????
Conduit junction Contraptions Workshop
(2-point ceiling corner westward/ wire connector)
Copper (1)
Rubber (one)
Steel (2)
????????
Conduit junction Contraptions Workshop
(2-indicate ceiling straight due west/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit junction Contraptions Workshop
(1-betoken ceiling w/ wire connector)
Copper (1)
Rubber (1)
Steel (2)
????????
Conduit - ability radiator Contraptions Workshop
(ane-point ceiling)
Copper (1)
Rubber (ane)
Steel (ii)
Emits radiant power ????????
Conduit light Contraptions Workshop
(four-bespeak ceiling)
Copper (1)
Safety (1)
Steel (2)
????????
Conduit switch Contraptions Workshop
(3-indicate)
Copper (i)
Safe (one)
Steel (two)
????????

Lights

Object Requirements Components Form ID
Lightbulb Radiant power Copper (1)
Glass (one)
Steel (2)
000560DF
Industrial wall light Radiant power Copper (i)
Glass (1)
Steel (2)
????????
Muzzle wall light Wasteland Workshop Radiant power Copper (one)
Glass (ane)
Steel (ii)
????????
Construction calorie-free 1 power Copper (i)
Drinking glass (ii)
Steel (4)
000D38D4
Street light Wasteland Workshop 1 power Copper (2)
Glass (2)
Steel (20)
????????
Street light (two) Wasteland Workshop 1 ability Copper (2)
Drinking glass (ii)
Steel (20)
????????
Street light (3) Wasteland Workshop i power Copper (two)
Glass (2)
Steel (20)
????????
Traffic light Wasteland Workshop Radiant power Copper (2)
Glass (2)
Steel (4)
????????
Table lamp blue Wasteland Workshop Radiant power Ceramic (1)
Copper (i)
Glass (1)
Steel (ii)
????????
Yellow table lamp Wasteland Workshop Radiant power Ceramic (1)
Copper (1)
Glass (one)
Steel (2)
????????
Ceiling light Wasteland Workshop Radiant power Copper (1)
Drinking glass (1)
Steel (ii)
????????
Wall light Wasteland Workshop Radiant power Copper (one)
Glass (ane)
Steel (2)
????????
Wall light (ii) Wasteland Workshop Radiant power Copper (i)
Glass (1)
Steel (2)
????????
Fancy wall light Wasteland Workshop Radiant ability Copper (i)
Glass (1)
Steel (two)
????????
Fancy wall light (2) Wasteland Workshop Radiant ability Copper (1)
Glass (i)
Steel (ii)
????????
Cord of lights Wasteland Workshop Radiant power Copper (1)
Glass (1)
Steel (2)
????????
Ceiling fan Radiant power Copper (1)
Gears (1)
Glass (1)
Steel (two)
Forest (one)
????????
Fluorescent calorie-free Wasteland Workshop Radiant power Copper (ane)
Glass (1)
Steel (two)
????????
Lamp Radiant ability Copper (1)
Glass (1)
Steel (2)
????????
Subway low-cal Wasteland Workshop Radiant power Copper (i)
Glass (1)
Steel (ii)
????????
Track light Wasteland Workshop Radiant power Copper (one)
Glass (1)
Steel (2)
????????
Track light (two) Wasteland Workshop Radiant power Copper (1)
Glass (1)
Steel (2)
????????
Rails light basis Wasteland Workshop Radiant ability Copper (1)
Glass (1)
Steel (2)
????????
Lamp (2) Picket Fences #2
Radiant ability
Copper (1)
Drinking glass (1)
Steel (ii)
????????
Lamp (3) Picket Fences #2
Radiant ability
Copper (1)
Glass (ane)
Steel (2)
????????
Lamp (4) Lookout Fences #2
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (5) Picket Fences #2
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (half-dozen) Sentinel Fences #ii
Radiant power
Copper (1)
Glass (1)
Steel (ii)
????????
Lamp (7) Sentinel Fences #2
Radiant power
Copper (one)
Glass (1)
Steel (2)
????????
Lamp (8) Spotter Fences #2
Radiant ability
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (nine) Sentry Fences #two
Radiant power
Copper (i)
Glass (ane)
Steel (2)
????????
Lamp (10) Picket Fences #ii
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Lamp (11) Picket Fences #two
Radiant ability
Copper (1)
Glass (1)
Steel (two)
????????
Lamp (12) Sentry Fences #ii
Radiant power
Copper (1)
Glass (1)
Steel (2)
????????
Mirror brawl Radiant power Copper (1)
Glass (6)
Steel (2)
????????
Street light (2) Nuka-World (add-on) Radiant power Copper (2)
Glass (ii)
Steel (vi)
????????
Street light (3) Nuka-World (add-on) Radiant power Copper (2)
Glass (ii)
Steel (6)
????????
Street lite (4) Nuka-World (add-on) Radiant ability Copper (two)
Glass (2)
Steel (6)
????????
Street lite (5) Nuka-World (add-on) Radiant power Copper (ii)
Drinking glass (2)
Steel (6)
????????
Strobe light Radiant ability
Science! rank 1
Circuitry (i)
Copper (1)
Glass (1)
Steel (2)
????????
Wall calorie-free - white Vault-Tec Workshop Radiant power Copper (1)
Glass (1)
Steel (one)
????????
Wall calorie-free - red Vault-Tec Workshop Radiant power Copper (1)
Drinking glass (i)
Steel (i)
????????
Wall lite - green Vault-Tec Workshop Radiant ability Copper (1)
Glass (1)
Steel (1)
????????
Fluorescent ceiling lite Vault-Tec Workshop Radiant power Copper (ane)
Glass (ane)
Steel (one)
????????
Fluorescent ceiling light (ii) Vault-Tec Workshop Radiant power Copper (i)
Glass (i)
Steel (2)
????????
Fluorescent ceiling light (3) Vault-Tec Workshop Radiant power Copper (one)
Glass (one)
Steel (2)
????????
Fluorescent ceiling light (iv) Vault-Tec Workshop Radiant ability Copper (1)
Glass (ane)
Steel (2)
????????
Fluorescent ceiling light (5) Vault-Tec Workshop Radiant power Copper (one)
Glass (ane)
Steel (2)
????????
Fluorescent wall lite Vault-Tec Workshop Radiant ability Copper (i)
Glass (1)
Steel (2)
????????
Fluorescent wall light (2) Vault-Tec Workshop Radiant power Copper (i)
Glass (1)
Steel (2)
????????

Miscellaneous

Object Requirements Components Output/Effect Form ID
Recruitment radio beacon ane power Ceramic (3)
Circuitry (2)
Copper (6)
Crystal (2)
Rubber (1)
Steel (x)
Attracts new settlers to your settlement when turned on. 0002A193
Terminal i power Aluminum (4)
Circuitry (ii)
Copper (2)
Rubber (two)
Access additional functionality on connected objects. ????????
Lightbox 1 power Copper (1)
Drinking glass (1)
Steel (2)
Requires a continued terminal to access boosted functionality. 000001F7
Lightbox Wasteland Workshop
(modest)
Radiant power Copper (one)
Drinking glass (ane)
Steel (two)
Requires a connected terminal to access additional functionality. 001101DC
Vault-Tec Population Management Organization Vault-Tec Workshop one power Aluminum (4)
Circuitry (2)
Copper (2)
Safety (two)
Manages settler tasks and tracks the location of available companions.
Access additional functionality on connected objects.
xx003CF4
Pitching machine Contraptions Workshop 3 power Copper (1)
Safety (ii)
Bound (1)
Steel (iii)
Wood (i)
Launches small objects from its inventory when powered. xx000A1E
Junk mortar Contraptions Workshop Power Steel (8) Fires objects dropped within it when powered. xx000C25
Firework mortar Contraptions Workshop Power Asbestos (1)
Steel (ii)
Woods (2)
Launches firework shells when powered. twenty0008CE
Firework mortar (angled) Contraptions Workshop Power Asbestos (1)
Steel (ii)
Woods (two)
Launches firework shells when powered. xx000A48
Hoop switch Contraptions Workshop Power Copper (2)
Steel (10)
Switches power on briefly when triggered. xx??????
Hoop switch Contraptions Workshop
(wall-mounted)
Power Copper (two)
Steel (4)
Switches power on briefly when triggered. xx??????
Powered speaker 1 power Circuitry (one)
Copper (1)
Steel (2)
Wood (1)
Plays a musical tone when powered.
Requires a connected terminal to change the pitch.
????????
Powered speaker (pulse vibrato) Contraptions Workshop ane power Circuitry (1)
Copper (i)
Steel (two)
Wood (1)
Plays a musical tone when powered.
Requires a connected terminal to change the pitch.
xx??????
Powered speaker (sine) Contraptions Workshop ane power Circuitry (i)
Copper (ane)
Steel (two)
Wood (1)
Plays a musical tone when powered.
Requires a connected terminal to change the pitch.
xx??????
Powered speaker (foursquare) Contraptions Workshop i power Circuitry (1)
Copper (i)
Steel (2)
Forest (ane)
Plays a musical tone when powered.
Requires a connected concluding to alter the pitch.
20??????
Powered speaker (triangle) Contraptions Workshop ane power Circuitry (1)
Copper (1)
Steel (2)
Woods (1)
Plays a musical tone when powered.
Requires a connected terminal to change the pitch.
20??????
Powered speaker (blip) Contraptions Workshop 1 power Circuitry (1)
Copper (1)
Steel (2)
Wood (1)
Plays an issue when powered.
Requires a continued final to alter the sound.
xx??????
Powered speaker (explosions) Contraptions Workshop 1 power Circuitry (1)
Copper (1)
Steel (two)
Wood (1)
Plays an effect when powered.
Requires a connected terminal to change the sound.
xx??????
Powered speaker (percussion) Contraptions Workshop 1 power Circuitry (1)
Copper (i)
Steel (2)
Wood (1)
Plays an consequence when powered.
Requires a connected terminal to change the sound.
xx??????
Cycling light Wasteland Workshop 1 power Copper (1)
Glass (one)
Steel (ii)
Requires a connected terminal to access boosted functionality. xx??????
Oversized Nixie tube Wasteland Workshop Power Ceramic (1)
Copper (four)
Steel (1)
xx000E8B
Decontamination arch Wasteland Workshop 2 power Aluminum (eight)
Circuitry (4)
Copper (four)
Fiber optics (half-dozen)
Safe (5)
Clears radiations impairment when powered. xx000C03

Resources: Ability

Type Name Requirements Components Output Form ID
Generators Generator - small 1x Ceramic
2x Copper
2x Gears
4x Steel
2x Rubber
3 ????????
Generator - medium 1x Ceramic
3x Copper
3x Gears
3x Spiral
7x Steel
3x Rubber
5 ????????
Generator - large Scientific discipline! rank i 12x Aluminum
10x Copper
6x Gears
3x Nuclear material
5x Spiral
4x Safety
10 ????????
Generator - windmill 10x Aluminum
4x Copper
2x Gears
15x Steel
three 00239530
Generator - fusion Wasteland Workshop Science! rank 4 25x Aluminum
20x Copper
2xCrystal
12x Gears
12x Nuclear material
10x Screw
2x Rubber
100 twenty000CCE
Connectors & switches Power pylon 1x Ceramic
2x Copper
1x Steel
2x Woods
????????
Power pylon - large Power connectedness 3x Ceramic
4x Copper
1x Rubber
8x Steel
????????
Power conduit 2x Ceramic
2x Copper
2x Steel
????????
Switched power pylon Power connection 1x Ceramic
3x Copper
1x Rubber
2x Steel
2x Wood
????????
Switched power pylon - large Power connection 3x Ceramic
5x Copper
1x Rubber
9x Steel
????????
Switch Power connectedness 1x Copper
2x Steel
1x Safety
????????
Pressure plate Power connexion 3x Copper
2x Spring
3x Steel
????????
Light amplification by stimulated emission of radiation tripwire Power connection 1x Crystal
2x Fiber optics
6x Fusion prison cell
4x Steel
????????
Delayed off switch Power connection 1x Ceramic
2x Copper
2x Wood
????????
Delayed on switch Power connection 1x Ceramic
2x Copper
2x Forest
????????
Interval switch Ability connection 1x Ceramic
2x Copper
2x Wood
????????
Power counter

Briefly transmits ability later cycling power x times. Used to create automated and timed systems.

Power connection 1x Ceramic
1x Copper
2x Steel
1x Woods
????????
Lights Structure light 1 power 1x Copper
2x Glass
4x Steel
????????
Miscellaneous Recruitment Radio Beacon 1 ability 3x Ceramic
2x Circuitry
6x Copper
2x Crystal
1x Rubber
10x Steel
????????
Final 1 power
Hacker Rank one
4x Aluminum
2x Circuitry
2x Copper
2x Rubber
2x Screw
????????
Lightbox i ability 1x Copper
1x Glass
2x Steel
????????
Lightbox Wasteland Workshop 1 power 1x Copper
1x Glass
2x Steel
xx??????
Powered Speaker one ability 1x Circuitry
1x Copper
2x Steel
1x Forest
????????
Cycling Light Wasteland Workshop 1 power 1x Copper
1x Glass
2x Steel
20??????
Oversized Nixie Tube Wasteland Workshop ane ability 6x Ceramic
1x Copper
2x Steel
twenty??????
Decontamination Curvation Wasteland Workshop one power 8x Aluminum
4x Circuitry
4x Copper
6x Fiber optics
5x Condom
xx??????

Unlockable settlement items

Structures

Fabric Category Proper noun Components Form ID
Forest Prefabs Corner 15x Wood
12x Steel
????????
Corner [extended] 20x Wood
15x Steel
????????
Floor and roof 10x Wood
10x Steel
????????
Floor and roof [slanted roof] 10x Forest
10x Steel
????????
Hallway 12x Wood
10x Steel
????????
Hallway terminate 14x Wood
10x Steel
????????
Big shack 40x Wood
20x Steel
????????
Pocket-size shack 30x Forest
20x Steel
????????
Wall and roof 12x Forest
10x Steel
????????
Wall and roof [extended] 16x Wood
10x Steel
????????
Floors Shack floor 8x Wood
2x Steel
????????
Shack flooring [2] 7x Wood
2x Steel
????????
Shack foundation 12x Wood
3x physical
????????
Shack foundation [2] 12x Forest
3x concrete
????????
Shack stairwell 12x Wood
2x Steel
????????
Shack upper floor 8x Wood
2x Steel
????????
Floor - modest 3x Wood
1x Steel
????????
Floor - modest [ii] 3x Wood
1x Steel
????????
Floor - small [three] 3x Wood
1x Steel
????????
Flooring - small [iv] 3x Wood
1x Steel
????????
Flooring - modest [five] 3x Forest
1x Steel
????????
Walls Shack wall 3x Wood
4x Steel
????????
Shack wall - doorway 5x Wood
4x Steel
????????
Shack wall - outer cap 4x Wood
9x Steel
????????
Shack wall corner [exterior] 12x Wood
8x Steel
????????
Shack wall corner [inside] 5x Wood
8x Steel
????????
Shack wall corner [inside 2] 6x Wood
3x Steel
????????
Shack wall and roof 5x Wood
4x Steel
????????
Shack wall and roof [ii] 4x Wood
4x Steel
2x cloth
????????
Wall 8x Wood
5x Steel
????????
Wall [2] 5x Wood
9x Steel
????????
Wall [3] 8x Forest
5x Steel
????????
Wall [four] 5x Wood
9x Steel
????????
Wall [5] 8x Wood
5x Steel
????????
Wall [6] 8x Forest
5x Steel
????????
Wall [vii] 8x Forest
5x Steel
????????
Wall [8] 5x Woods
9x Steel
????????
Wall - corner 7x Wood
3x Steel
????????
Wall - corner [ii] 10x Forest
4x Steel
????????
Wall - corner [3] 10x Wood
4x Steel
????????
Wall - corner [4] 7x Wood
3x Steel
????????
Wall - corner [5] 10x Wood
4x Steel
????????
Wall - corner [six] 7x Wood
3x Steel
????????
Wall - end 4x Wood
1x Steel
????????
Wall - end [2] 4x Forest
1x Steel
????????
Wall - small 8x Wood
2x Steel
????????
Wall - small-scale [two] 8x Wood
2x Steel
????????
Wall - minor [3] 8x Wood
2x Steel
????????
Wall - small [4] 4x Forest
9x Steel
????????
Wall - minor [five] 4x Forest
9x Steel
????????
Roofs Shack roof 4x Wood
6x Steel
????????
Miscellaneous Door 3x Wood
3x Steel
1x Spiral
????????

Furniture

Category Name Components Course ID
Beds Bed 4x steel
5x cloth
1x screw
????????
Mattress (Fallout 4) 5x fabric ????????
Chairs Airplane seat (triple) 8x cloth
5x aluminum
2x spiral
????????
Airplane seat (double) 6x cloth
4x aluminum
2x spiral
????????
Airplane seat (single) 4x cloth
3x aluminum
1x screw
????????
Chair 4x Wood
4x cloth
????????
4x Forest
2x cloth
????????
Containers Cabinet 3x Screw
2x Steel
????????
Shelves Mag rack 1x Screw
4x Steel
????????
Bookcase 3x Forest
1x Steel
????????

Decorations

Blazon Category Name Components Course ID
Wall decorations Mounted creatures Various animals 1x Wood
2x textile
various animal parts
????????
Flags U.S. Flag
Minutemen flag
Railroad flag
Found flag
Alliance of Steel flag
5x fabric ????????
Flooring coverings Flooring mats 2x cloth
1x safety
????????
Miscellaneous Ice maker 4x Steel
1x Safety
????????
Doghouse 3x Wood
1x Steel
????????

Special

Category Name Requirements Components Output Course ID
Special Artillery piece 1 Person 4x Oil
4x Screw
6x Gears
5x Spring
16x Steel
4x Concrete
4x Woods
half-dozen Defense ????????
Special Mama Murphy's chair ? ? ? ????????
Special Beam emitter ? ? ? ????????
Special Control console ? ? ? ????????
Special Reflector platform ? ? ? ????????
Special Relay dish ? ? ? ????????
Special Eyebot pod Automatron (add-on) half-dozen power 2x Copper
4x Circuitry
6x Aluminum
2x Fiber optics
2x Nuclear material
xx003ECA
Special Robot workbench Automatron (add-on) 6x Gears
4x Oil
4x Spiral
4x Plastic
12x Aluminum
6x Fiberglass
3x Circuitry
4x Nuclear cloth
xx001F16

Stores and Shops

Stores are shops where the Sole Survivor can purchase, sell and barter items. The stores must have a settler assigned to let trading and passive production of caps. Passive production of caps is capped at a maximum of l/day per settlement. Caps values given here are indicative, and volition vary slightly each time the inventory is refreshed. Some caps values listed here may include the effect of the Speech communication bobblehead (+100 caps). For more information encounter the article on stores.

Shop Type Materials Perk Req. Business Hours Caps Medical Aid Ammo Dress Misc Weapons Junk Skilful Trader
Trader stand 300 Bottlecap, iii Steel, 5 Wood
1 Settler
Local Leader 2 8am - 8pm 226 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Trader shop 600 Bottlecap, iii Steel, 5 Wood
1 Settler
Local Leader 2 24hrs 258 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Trading emporium¹ 1500 Bottlecap, 3 Steel, 5 Wood
one Settler
Cap Collector ii
Local Leader 2
7am - 10pm 239 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Tina De Luca, Trader Rylee, Vault-Tec rep
Armor stand up 500 Bottlecap, three Steel, 5 Wood
1 Settler
Local Leader 24hrs Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Armor shop thou Bottlecap, 3 Steel, five Wood
one Settler
Local Leader 2 8am - 8pm 390 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Armor emporium¹ 3000 Bottlecap, three Steel, v Wood
1 Settler
Cap Collector 2
Local Leader two
7am - 10pm 344 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk The Scribe
Weapons stand 500 Bottlecap, three Steel, 5 Woods
1 Settler
Local Leader 2 8am - 8pm 254 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Weapons shop 1000 Bottlecap, 3 Steel, v Forest
1 Settler
Local Leader 2 24hrs Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Weapons emporium¹ 3000 Bottlecap, three Steel, five Woods
ane Settler
Cap Collector 2
Local Leader 2
7am - 10pm 347 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Smiling Larry
Food & drink stand up 250 Bottlecap, three Steel, v Forest
one Settler
Local Leader 2 24hrs 242 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Food & drinkable store² 500 Bottlecap, iii Steel, v Woods
1 Settler
Local Leader ii 24hrs 240 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Food & drink eating place¹ 1500 Bottlecap, three Steel, v Wood
i Settler
Cap Collector ii
Local Leader 2
7am - 10pm 128 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Ron Staples
First help station 600 Bottlecap, 3 Steel, 5 Woods
ane Settler
Local Leader 2
Medic ane
8am - 8pm 522 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Clinic shop 1200 Bottlecap, three Steel, 5 Woods
ane Settler
Local Leader two
Medic 1
8am - 8pm 243 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Surgery centre¹ 1800 Bottlecap, three Steel, 5 Wood
1 Settler
Local Leader two
Medic 1
7am - 10pm 352 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Doc Anderson
Wear stand 200 Bottlecap, 3 Steel, 5 Wood
1 Settler
Local Leader two 8am - 8pm 251 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Wearable shop 400 Bottlecap, 3 Steel, five Forest
ane Settler
Local Leader 2 8am - 8pm 131 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk
Clothing emporium¹ 1000 Bottlecap, 3 Steel, five Wood
1 Settler
Cap Collector 2
Local Leader ii
7am - 10pm 141 Medical services Aid Ammo Apparel Miscellaneous Weapons Junk Anne Hargraves
¹Adding the advisable expert trader will unlock the level iv merchant.
²Can also be labelled 'Bar' depending on localization.
In the Far Harbor add-on, medical stores do not provide medical services

Cages (Wasteland Workshop)

Muzzle Size Name Build Requirements Repair Requirements Power Requirements Scrap Form ID
Small True cat cage 6x Steel
1x Copper
2x softshell mirelurk meat
1x steel
1x softshell mirelurk meat
1 3x steel
1x softshell mirelurk meat
xx00081D
Dog muzzle 6x Steel
1x Copper
3x canned dog food
1x steel
1x canned dog nutrient
ane 3x steel
1x canned domestic dog food
20000813
Mole rat muzzle 6x Steel
1x Copper
4x radroach meat
1x steel
1x radroach meat
1 3x steel
2x radroach meat
twenty000837
Mutant hound cage 6x Steel
1x Copper
2x brahmin meat
1x steel
1x brahmin meat
1 3x steel
1x brahmin meat
xx000C80
Medium Feral ghoul cage 10x Steel
2x Copper
4x mongrel dog meat
1x steel
1x copper
1x mongrel dog meat
i 5x steel
2x mongrel dog meat
20000833
Gorilla cage [1] [2] 16x Steel
4x Copper
4x Gears
5x wild mutfruit
1x steel
1x copper
1x gears
1x wild mutfruit
1 8x steel
1x copper
1x gears
2x wild mutfruit
xx000978
Gunner cage 10x Steel
2x Copper
500x bottle caps
1x steel
1x copper
50x canteen caps
1 5x steel
250x bottle caps
xx00081A
Insect muzzle 10x Steel
2x Copper
4x mole rat meat
1x steel
1x copper
1x mole rat meat
ane 5x steel
2x mole rat meat
xx000844
Raider cage 10x Steel
2x Copper
6x jet
1x steel
1x copper
1x jet
i 5x steel
3x jet
xx000810
Super mutant muzzle 10x Steel
2x Copper
5x brahmin meat
1x steel
1x copper
1x brahmin meat
ane 5x steel
2x brahmin meat
2000080E
Large Brahmin cage 16x Steel
4x Copper
4x Gears
4x razorgrain
1x steel
1x copper
1x gears
1x razorgrain
1 8x steel
1x copper
1x gears
2x razorgrain
xx000818
Deathclaw cage 16x Steel
4x Copper
4x Gears
4x yao guai meat
1x steel
1x copper
1x gears
1x yao guai meat
one 8x steel
1x copper
1x gears
2x yao guai meat
xx000817
Mirelurk muzzle 16x Steel
4x Copper
4x Gears
4x mirelurk egg
1x steel
1x copper
1x gears
1x mirelurk egg
1 8x steel
1x copper
1x gears
2x mirelurk egg
xx000808
Radscorpion muzzle 16x Steel
4x Copper
4x Gears
4x stingwing meat
1x steel
1x copper
1x gears
1x stingwing meat
i 8x steel
1x copper
1x gears
2x stingwing meat
twenty00082D
Radstag cage 16x Steel
4x Copper
4x Gears
4x carrot
1x steel
1x copper
1x gears
1x carrot
1 8x steel
1x copper
1x gears
2x carrot
xx00082E
Yao guai cage 16x Steel
4x Copper
4x Gears
4x radstag meat
1x steel
1x copper
1x gears
1x radstag meat
one 8x steel
1x copper
1x gears
2x radstag meat
xx000805

Arena (Wasteland Workshop)

Category Proper name Build Requirements Power Requirements Class ID
Contestant platforms Blue squad 4x Wood
10x Steel
xx??????
Red squad 4x Wood
10x Steel
20??????
Miscellaneous Beta wave emitter[3] 5x copper
8x aluminum
4x crystal
3x circuitry
5x nuclear material
2x condom
ane xx??????
Quitting fourth dimension siren 3x copper
12x steel
1x safety
2x circuitry
3x drinking glass
1 xx??????

References

  1. Requires that the Sole Survivor evacuate the Institute during The Nuclear Option.
  2. The gorilla muzzle is not necessary to obtain the Trapper achievement/trophy.
  3. Requires Rank 1 of Animal Friend and Rank i of Wasteland Whisperer.

Crafting in Fallout iv

How To Repair Damaged Assets Fallout 4,

Source: https://fallout.fandom.com/wiki/Fallout_4_settlement_objects

Posted by: duffeythention.blogspot.com

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